cromcrom wrote:No. I neither have feedback, nor any kind of support.
Maybe because it crashes too much?? Tried to kill the 1st snail encountered - crash.
cromcrom wrote:No. I neither have feedback, nor any kind of support.
Code: Select all
mod_assets/scripts/cromdamagerepairsystem.lua:70: attempt to perform arithmetic on a nil value
stack traceback:
mod_assets/scripts/cromdamagerepairsystem.lua:70: in function 'checkDeteriorationOnAttack'
mod_assets/scripts/objects.lua:35: in function <mod_assets/scripts/objects.lua:30>
[string "Component.lua"]: in function 'callHook'
[string "Champion.lua"]: in function 'attack'
[string "AttackPanel.lua"]: in function 'select'
[string "AttackPanel.lua"]: in function 'drawItemSlot'
[string "AttackPanel.lua"]: in function 'updateAttackButtons'
[string "AttackPanel.lua"]: in function 'update'
[string "AttackPanel.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
That's good news. I've played one of your mods before and enjoyed it very much.cromcrom wrote:I am "reviving" this mod. I come back pretty "fresh", as the assets packs have been released, I find it so much easier to mod this game.
Not finished, and probably never will, because I keep adding system, and cleaning bugs, and I am looking for a story to tell eventually.
This is more a survival / heavy semi realistic skills based concept mod.
There are currently only two "maps", but heavily randomized (a "forest" map, and a "mine" map.)
No puzzles, just random spawns, crafting, and various features (currently working on a "tracking" feature).
I am again looking for feedbacks. What would make this kind of gameplay appealing ? Is it even appealing ?
I believe what survival games need are "skills", this is why there are so many here.
You will find it as "Rigale" on steam workshop.
Enjoy, eventually.