[Scripts,Assets] Small interesting additions

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [Scripts,Assets] Small interesting additions

Post by bongobeat »

hello,
welcome, and thanks for sharing this great stuff! :)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
Daveyx0
Posts: 11
Joined: Sat Nov 01, 2014 10:46 am
Location: Netherlands

Re: [Scripts,Assets] Small interesting additions

Post by Daveyx0 »

Thanks Bongobeat!

Drakkan, I updated both scripts for the fogs to make it more suited for dark indoor areas. :)
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [Scripts,Assets] Small interesting additions

Post by bongobeat »

Daveyx0 wrote:I toned down the frozen sky a bit and updated the code. Also added a WIP fire_sky which is basically a sky entity for hot areas. I made it a bit less foggy, as fire areas are often dark already (mine is at least).

I fixed the death bomb already, Ciccipicci :) Nice to know that the wardens work.

Also I've been working on some fire/lava themed caves:

Image
this will be very cool! :)
<---- need some kind of lava asset, for outdoor area :D

by the way I have tested the death bomb, there is no textures "custom_bomb_dif" and "custom_bomb_spec" in the archive of the link.
edit:
this bomb particle looks great!
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
Daveyx0
Posts: 11
Joined: Sat Nov 01, 2014 10:46 am
Location: Netherlands

Re: [Scripts,Assets] Small interesting additions

Post by Daveyx0 »

Wow... so I messed up twice. It should really work now!
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Ciccipicci
Posts: 154
Joined: Mon Oct 08, 2012 12:55 am

Re: [Scripts,Assets] Small interesting additions

Post by Ciccipicci »

Trying the bomb, reading the code, two files are missing:

defineMaterial{
name = "custom_bomb",
diffuseMap = "mod_assets/textures/items/custom_bomb_dif.tga",
specularMap = "mod_assets/textures/items/custom_bomb_spec.tga",

doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
User avatar
TheLastOrder
Posts: 104
Joined: Wed Oct 17, 2012 1:56 am

Re: [Scripts,Assets] Small interesting additions

Post by TheLastOrder »

Really, awesome work!!
The slimes are just... amazing!!!!

I can´t make the wardens work, tho :oops:

Thanks a lot!
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akroma222
Posts: 1029
Joined: Thu Oct 04, 2012 10:08 am

Re: [Scripts,Assets] Small interesting additions

Post by akroma222 »

Ciccipicci wrote:Trying the bomb, reading the code, two files are missing:

defineMaterial{
name = "custom_bomb",
diffuseMap = "mod_assets/textures/items/custom_bomb_dif.tga",
specularMap = "mod_assets/textures/items/custom_bomb_spec.tga",

doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
Yup, we'll be needing those^^ :D
Daveyx0
Posts: 11
Joined: Sat Nov 01, 2014 10:46 am
Location: Netherlands

Re: [Scripts,Assets] Small interesting additions

Post by Daveyx0 »

The bomb download is fixed. It should contain all files now. :)
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akroma222
Posts: 1029
Joined: Thu Oct 04, 2012 10:08 am

Re: [Scripts,Assets] Small interesting additions

Post by akroma222 »

Thanks davey_x0, that is one sweet death bomb ;)
Daveyx0
Posts: 11
Joined: Sat Nov 01, 2014 10:46 am
Location: Netherlands

Re: [Scripts,Assets] Small interesting additions

Post by Daveyx0 »

Added Tearable Castle Cloth. Hope it works :) I will surely be using that one in my dungeon.
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