[Scripts,Assets] Small interesting additions
Re: [Scripts,Assets] Small interesting additions
hello,
welcome, and thanks for sharing this great stuff!
welcome, and thanks for sharing this great stuff!
Re: [Scripts,Assets] Small interesting additions
Thanks Bongobeat!
Drakkan, I updated both scripts for the fogs to make it more suited for dark indoor areas.
Drakkan, I updated both scripts for the fogs to make it more suited for dark indoor areas.
Re: [Scripts,Assets] Small interesting additions
this will be very cool!Daveyx0 wrote:I toned down the frozen sky a bit and updated the code. Also added a WIP fire_sky which is basically a sky entity for hot areas. I made it a bit less foggy, as fire areas are often dark already (mine is at least).
I fixed the death bomb already, Ciccipicci Nice to know that the wardens work.
Also I've been working on some fire/lava themed caves:
<---- need some kind of lava asset, for outdoor area
by the way I have tested the death bomb, there is no textures "custom_bomb_dif" and "custom_bomb_spec" in the archive of the link.
edit:
this bomb particle looks great!
Re: [Scripts,Assets] Small interesting additions
Wow... so I messed up twice. It should really work now!
- Ciccipicci
- Posts: 154
- Joined: Mon Oct 08, 2012 12:55 am
Re: [Scripts,Assets] Small interesting additions
Trying the bomb, reading the code, two files are missing:
defineMaterial{
name = "custom_bomb",
diffuseMap = "mod_assets/textures/items/custom_bomb_dif.tga",
specularMap = "mod_assets/textures/items/custom_bomb_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
defineMaterial{
name = "custom_bomb",
diffuseMap = "mod_assets/textures/items/custom_bomb_dif.tga",
specularMap = "mod_assets/textures/items/custom_bomb_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
- TheLastOrder
- Posts: 104
- Joined: Wed Oct 17, 2012 1:56 am
Re: [Scripts,Assets] Small interesting additions
Really, awesome work!!
The slimes are just... amazing!!!!
I can´t make the wardens work, tho
Thanks a lot!
The slimes are just... amazing!!!!
I can´t make the wardens work, tho
Thanks a lot!
Re: [Scripts,Assets] Small interesting additions
Yup, we'll be needing those^^Ciccipicci wrote:Trying the bomb, reading the code, two files are missing:
defineMaterial{
name = "custom_bomb",
diffuseMap = "mod_assets/textures/items/custom_bomb_dif.tga",
specularMap = "mod_assets/textures/items/custom_bomb_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Re: [Scripts,Assets] Small interesting additions
The bomb download is fixed. It should contain all files now.
Re: [Scripts,Assets] Small interesting additions
Thanks davey_x0, that is one sweet death bomb
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Re: [Scripts,Assets] Small interesting additions
Added Tearable Castle Cloth. Hope it works I will surely be using that one in my dungeon.