I have been having trouble figuring out how to spawn pellets in the console.
I tried
Code: Select all
spawn("pellets")
Help? Thanks.
Code: Select all
spawn("pellets")
Thank you!minmay wrote:pellet_box
It would be nice, though. The highest amount of damage I have been able to deal so far has been with a sword. Shouldn't all categories of weapons have equally special and efficent items? Especially when they use ammunition that, in addition to the weapon itself, weighs a lot? Or is the heavy "cannon" regarded as the most efficient "gun" is this game?THOM wrote:I have never heard that AH has something in mind to change the behaviour of firearms...
Firearms is just the worst by far. You have to carry all that ammo, only weapon that can run out. Cannon balls are too few to use anywhere other than a boss fight. Firearms are only weapon that can damage yourself and jam. Low firerate, low damage, no scaling. Not good weapon choice. You start with a firearm 1 skill pistol that is worse than a sling in every way. Then you get a firearm 3 gun that is barely able to compete with arrows or whatever, then other firearms are underwhelming. The one that fires 6 shots does like no damage with each shot instead of 6x that you'd expect. You need firearm 5 for no backfire/jams. It just adds up to a crappy weapon class full of disadvantages and not a single advantage.minmay wrote:Well currently damage/time varies pretty significantly between the available methods. Light weapons have more than double the damage/time of heavy weapons thanks to backstabbing, and heavy weapons in turn are generally significantly higher damage/time than throwing, which in turn has significantly higher damage/time than missile weapons. (I haven't calculated for spells.) Ranged attacks doing less damage than melee attacks is a pretty obvious design decision since otherwise there's no reason to use melee attacks whatsoever. From the remaining discrepancies between weapon classes (particularly throwing/missile ranged weapons since they are mechanically identical) it seems reasonable to conclude that the different weapon classes are not intended to be balanced in the first place, and definitely not intended to all do the same damage. So firearms don't seem particularly out of line to me. Also, in practice pellets are not limited at all in the main game - there are 690 lying around plus however many you get from killing ratlings. Cannon balls are actually reasonably possible to run out of, which seems good since that's literally the only design reason for ammo to exist. The hand cannon has much better damage/time than missile weapons unless you use like 30 crystal flowers on dexterity potions.