LoG Game Development?
LoG Game Development?
Im always curious about how indie game developers make their game, so here is some questions for the LoG team
What IDE and compiler was used making this game?
What language was it programmed in? What graphic library?
What software did you use for drawing textures and images? Also what drawing tablet?
What books would you suggest for game development and programming general
If you went back in time, what would you tell yourself to do different?
Other useful information you want to share for someone starting game development?
If you would answer some of these questions i would be very grateful
What IDE and compiler was used making this game?
What language was it programmed in? What graphic library?
What software did you use for drawing textures and images? Also what drawing tablet?
What books would you suggest for game development and programming general
If you went back in time, what would you tell yourself to do different?
Other useful information you want to share for someone starting game development?
If you would answer some of these questions i would be very grateful
Re: LoG Game Development?
We'll probably post a more detailed "making of" of some sort at some point but here are answers to some of your questions.
We're using Visual Studio 10 for C++ development and our own IDE called Rapid for writing Lua code. So we're using C++ and Lua and DirectX9 API for graphics. We are using a game engine that we have developed ourselves. Juho and Antti use Modo and Z-brush for modeling and Olli uses Softimage for animation.
Some books in random order: Art of Game Design (Schell), Physically Based Rendering (Pharr), Realtime Collision Detection (Ericson), Game Engine Architecture (Gregory)
We're using Visual Studio 10 for C++ development and our own IDE called Rapid for writing Lua code. So we're using C++ and Lua and DirectX9 API for graphics. We are using a game engine that we have developed ourselves. Juho and Antti use Modo and Z-brush for modeling and Olli uses Softimage for animation.
Some books in random order: Art of Game Design (Schell), Physically Based Rendering (Pharr), Realtime Collision Detection (Ericson), Game Engine Architecture (Gregory)
Re: LoG Game Development?
Any usefull information for someone starting game development?
Re: LoG Game Development?
Don't try to make Call of Duty 9
Re: LoG Game Development?
Vere iz main direkt axe elevin?!!!!!!!!!!!111oneone
Re: LoG Game Development?
Get your hands on Unity. It's a very good tool and they even have a free version available.resell4 wrote:Any usefull information for someone starting game development?
Re: LoG Game Development?
Depends on how serious do you wanna get, really. Pro or hobby? Indie or big time? Free or commercial?resell4 wrote:Any usefull information for someone starting game development?
Petri already mentioned Unity, that's a start. It's mostly just scripting, though, so if you want to get serious, you'd be better off picking a high-level programming language right away. That's the frontier most devs code in, so it's better to start as early as possible. C++, Java and C# are commonly used these days. Pick one and see some tutorials online, code some little programs and so forth. Once you get the hang of it, you'll never look back.
Re: LoG Game Development?
Im already learning C at college, so i was thinking something on the road as C and OpenGL?
Just as a hobby, indie project. I dont really want to touch any game engine, as i rather want to write and learn to make my own games
Just as a hobby, indie project. I dont really want to touch any game engine, as i rather want to write and learn to make my own games
Re: LoG Game Development?
You can actually learn quite a lot from looking at other peoples code.
Daniel.
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...