LoG Game Development?

Talk about anything Legend of Grimrock 1 related here.
resell4
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Joined: Wed Mar 21, 2012 11:48 pm

LoG Game Development?

Post by resell4 »

Im always curious about how indie game developers make their game, so here is some questions for the LoG team :)

What IDE and compiler was used making this game?
What language was it programmed in? What graphic library?
What software did you use for drawing textures and images? Also what drawing tablet?
What books would you suggest for game development and programming general
If you went back in time, what would you tell yourself to do different?
Other useful information you want to share for someone starting game development?

If you would answer some of these questions i would be very grateful :)
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petri
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Location: Finland

Re: LoG Game Development?

Post by petri »

We'll probably post a more detailed "making of" of some sort at some point but here are answers to some of your questions.

We're using Visual Studio 10 for C++ development and our own IDE called Rapid for writing Lua code. So we're using C++ and Lua and DirectX9 API for graphics. We are using a game engine that we have developed ourselves. Juho and Antti use Modo and Z-brush for modeling and Olli uses Softimage for animation.

Some books in random order: Art of Game Design (Schell), Physically Based Rendering (Pharr), Realtime Collision Detection (Ericson), Game Engine Architecture (Gregory)
resell4
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Re: LoG Game Development?

Post by resell4 »

Any usefull information for someone starting game development?
DJK
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Re: LoG Game Development?

Post by DJK »

Don't try to make Call of Duty 9 :evil:
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Alaric
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Re: LoG Game Development?

Post by Alaric »

Vere iz main direkt axe elevin?!!!!!!!!!!!111oneone
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petri
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Re: LoG Game Development?

Post by petri »

resell4 wrote:Any usefull information for someone starting game development?
Get your hands on Unity. It's a very good tool and they even have a free version available.
resell4
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Re: LoG Game Development?

Post by resell4 »

bump
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Mameluk
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Re: LoG Game Development?

Post by Mameluk »

resell4 wrote:Any usefull information for someone starting game development?
Depends on how serious do you wanna get, really. Pro or hobby? Indie or big time? Free or commercial?

Petri already mentioned Unity, that's a start. It's mostly just scripting, though, so if you want to get serious, you'd be better off picking a high-level programming language right away. That's the frontier most devs code in, so it's better to start as early as possible. C++, Java and C# are commonly used these days. Pick one and see some tutorials online, code some little programs and so forth. Once you get the hang of it, you'll never look back.
resell4
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Joined: Wed Mar 21, 2012 11:48 pm

Re: LoG Game Development?

Post by resell4 »

Im already learning C at college, so i was thinking something on the road as C and OpenGL?
Just as a hobby, indie project. I dont really want to touch any game engine, as i rather want to write and learn to make my own games
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Darklord
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Re: LoG Game Development?

Post by Darklord »

You can actually learn quite a lot from looking at other peoples code.

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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