[MOD]Toorum's Manor

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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severgates
Posts: 58
Joined: Fri Dec 27, 2013 5:53 pm
Location: Zielona Góra, Poland

Re: [MOD]Toorum's Manor

Post by severgates »

Hi Bongobeat.
I'm definitely stuck
SpoilerShow
in lvl17 in Guard's House part. I honestly have no idea, what to put into niche with inscription " My shallow hills are the faces of kings, my horizon is always near, My music sends men to grave, My absence sends men to work"- tried everything. I'm not native english speaker, so maybe this is a problem and I don't understand the inscription correctly.
Pls help
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

severgates wrote:Hi Bongobeat.
I'm definitely stuck
SpoilerShow
in lvl17 in Guard's House part. I honestly have no idea, what to put into niche with inscription " My shallow hills are the faces of kings, my horizon is always near, My music sends men to grave, My absence sends men to work"- tried everything. I'm not native english speaker, so maybe this is a problem and I don't understand the inscription correctly.
Pls help
hello Severgates, try to put a coin, copper, silver, etc.. any coin.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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severgates
Posts: 58
Joined: Fri Dec 27, 2013 5:53 pm
Location: Zielona Góra, Poland

Re: [MOD]Toorum's Manor

Post by severgates »

bongobeat wrote:
severgates wrote:Hi Bongobeat.
I'm definitely stuck
SpoilerShow
in lvl17 in Guard's House part. I honestly have no idea, what to put into niche with inscription " My shallow hills are the faces of kings, my horizon is always near, My music sends men to grave, My absence sends men to work"- tried everything. I'm not native english speaker, so maybe this is a problem and I don't understand the inscription correctly.
Pls help
hello Severgates, try to put a coin, copper, silver, etc.. any coin.

I feel like complete moron- have 5 coins in my inventory...
Thx for help
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

severgates wrote:
bongobeat wrote:
severgates wrote:Hi Bongobeat.
I'm definitely stuck
SpoilerShow
in lvl17 in Guard's House part. I honestly have no idea, what to put into niche with inscription " My shallow hills are the faces of kings, my horizon is always near, My music sends men to grave, My absence sends men to work"- tried everything. I'm not native english speaker, so maybe this is a problem and I don't understand the inscription correctly.
Pls help
hello Severgates, try to put a coin, copper, silver, etc.. any coin.

I feel like complete moron- have 5 coins in my inventory...
Thx for help
no problem
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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severgates
Posts: 58
Joined: Fri Dec 27, 2013 5:53 pm
Location: Zielona Góra, Poland

Re: [MOD]Toorum's Manor

Post by severgates »

Hi.
I need some help or hint with:
SpoilerShow
Lvl 16- how to open Beastmaster Room?
Lvl 16- how to open iron door seen behind the crate in east section?
Lvl 17- cannot figure out, what should I put into alcove with inscription "to open a door call a staff
a quarter later the door will open". Tried to put Toorum's Firestaff but it doesn't work
thx
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

severgates wrote:Hi.
I need some help or hint with:
SpoilerShow
Lvl 16- how to open Beastmaster Room?
Lvl 16- how to open iron door seen behind the crate in east section?
Lvl 17- cannot figure out, what should I put into alcove with inscription "to open a door call a staff
a quarter later the door will open". Tried to put Toorum's Firestaff but it doesn't work
thx
Hello,
to open the beastmaster room, try to put the beast master necklace into one alcove

for the room level 17, you have to use a quarterstaff

for the iron door in the level16 east section, there is a hidden button near the crate
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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AnnElfwind
Posts: 180
Joined: Thu Jan 09, 2014 3:26 pm
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Re: [MOD]Toorum's Manor

Post by AnnElfwind »

Gah... Reading all the new posts here makes me want to play this mod again. The problem is that I SO don't want to play the first 9 levels again... :D Oh well, maybe I will. Who knows...
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

well,
maybe you will find something new by replaying it. I don't know when and which version did you play but I ve made some modifications since the V1.44 :D

The V1.46 (and last I hope) version is near to release to correct minor details
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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sapientCrow
Posts: 608
Joined: Sun Apr 22, 2012 10:57 am

Re: [MOD]Toorum's Manor

Post by sapientCrow »

Need a hint please...
SpoilerShow
Red Dragons in the great Hall. I read the message they need sacrifice and need to be fed. I tried killing myself in front of one of them and giving them bone items as well as a bunch of food and gems when I had them. I am on level 7 now and am wondering if I return here later to complete this? Or did I miss something really obvious?
The_Cle@ner82
Posts: 2
Joined: Wed Dec 24, 2014 10:45 pm

Re: [MOD]Toorum's Manor

Post by The_Cle@ner82 »

@ sapientCrow

Just
SpoilerShow
put something to eat in front of the red dragons till you hear a click. Worked by me! ;-)
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