Editor Tutorials on YouTube - part 15 is out

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Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: Editor Tutorials on YouTube - part 12 is out

Post by Batty »

That waterfall is excellent, I know this because watching it is making me thirsty. :)
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TheLastOrder
Posts: 104
Joined: Wed Oct 17, 2012 1:56 am

Re: Editor Tutorials on YouTube - part 12 is out

Post by TheLastOrder »

We want the waterfalls. Really. We need them. I promise a special credit for it.
I need that waterfall just to finish my dungeon. Only that waterfall. Not joking. xD
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TSotP
Posts: 74
Joined: Tue Oct 15, 2013 8:42 am

Re: Editor Tutorials on YouTube - part 12 is out

Post by TSotP »

That waterfall is just...


...wow!
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Ciccipicci
Posts: 154
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Re: Editor Tutorials on YouTube - part 12 is out

Post by Ciccipicci »

Those pics make me very happy!
Grimfan
Posts: 369
Joined: Wed Jan 02, 2013 7:48 am

Re: Editor Tutorials on YouTube - part 12 is out

Post by Grimfan »

I had to log in just to say how great that waterfall looks Skuggs. It looks as good as any Skyrim modded waterfall. :D

Between this, your modular town set, your snowy weather scenes and your ankle-deep water you must have quite a folio of modded LOG 2 work. I certainly can't wait to see some public releases from you. ;)
NutJob
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Re: Editor Tutorials on YouTube - part 12 is out

Post by NutJob »

That waterfall is amazing work!
minmay
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Joined: Mon Sep 23, 2013 2:24 am

Re: Editor Tutorials on YouTube - part 12 is out

Post by minmay »

I bet it would look even better with displacement mapping (look at the wall_fire material).
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Eleven Warrior
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Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Editor Tutorials on YouTube - part 12 is out

Post by Eleven Warrior »

Now I know I should not say this, but I cant help it F___ me that's so awesome Skuggs, that waterfall and house I cant wait to get my grubby hands on theses items lol. errrr and sorry about the Lang, I have played many RPG games and seen waterfalls but yours is a killer man good JOB. Soz mate imam outta KUDOS, ill go buy some for you ahy :)
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Mal85
Posts: 103
Joined: Fri Nov 16, 2012 10:56 am

Re: Editor Tutorials on YouTube - part 12 is out

Post by Mal85 »

Amazing stuff there Skuggasveinn, I am impressed. That waterfall is quite brilliant looking and fits in very well with the surrounding landscape. I would love to see some smaller waterfalls from you as well for sewer type environments and the like. Once again excellent work!
zephyrpanthur
Posts: 4
Joined: Tue Dec 30, 2014 6:24 pm

Re: Editor Tutorials on YouTube - part 12 is out

Post by zephyrpanthur »

I don't know if this has been pointed out, but your sudo boss battle timer function for the firetrap can be made MUCH simpler.

Code: Select all

function timerstep()
	if magma_golem_1.monster:getHealth() > 1 then
		magma_golem_1.monster:setHealth(magma_golem_1.monster:getHealth()-50) -- This gets the current health, and subtracts 50 from it. can be changed to different numbers. to make more ticks happen in small increments.
	else
		boss_fight_1.bossfight:deactivate()
		magma_golem_1.monster:die()
		timer_1.timer:stop()
	end
end
Of course you can put in a simple if statement to see if you have waited 2 or 3 ticks before it starts harming the creature. but this is the code I just tested with success.

Also, why do you have

Code: Select all

die = true
in your code? it does nothing.
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