Just a little trick ive noticed.

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Danisimo
Posts: 1
Joined: Thu Apr 12, 2012 3:45 pm

Just a little trick ive noticed.

Post by Danisimo »

Hey guys. I just want to leave a small tip for everyone that's just starting the game. As you may figure light is going to be of value and you should probably pick up all the torches you find but you can use the torches that are in a "dying" state and put the on the same spot from witch you took your new torch. From that spot they will give out light as if they were "bright" and will never burn out so you will always have a little light to retreat to if something happens and you're being chased by mobs and don't have torches to see where you're going or whatever.
On a side note did anyone figure out if dex is good for archer rogues or not? I went and dumpted most of the stats in dex thinking that she would benefit from it and i gave my mino fighter only dex thinking that he'l get more by leveling up or something. I can correct the minotaur's dex with an item or by investing in athletics, which brings me to the question will it be better to get athletics or armors for a tanky fighter? But my rogue is kind of screwed up since i think i put only one point in str.
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Nwardezir
Posts: 14
Joined: Wed Apr 11, 2012 1:59 pm
Location: Grotto of Xazarra

Re: Just a little trick ive noticed.

Post by Nwardezir »

Danisimo wrote:On a side note did anyone figure out if dex is good for archer rogues or not? I went and dumpted most of the stats in dex thinking that she would benefit from it and i gave my mino fighter only dex thinking that he'l get more by leveling up or something. I can correct the minotaur's dex with an item or by investing in athletics, which brings me to the question will it be better to get athletics or armors for a tanky fighter? But my rogue is kind of screwed up since i think i put only one point in str.
There, DEX explained : viewtopic.php?f=3&t=636
Started roaming dungeons back in 1980 ... I guess I lost somewhere cause I'm still roaming today :mrgreen:
RPGAlien
Posts: 45
Joined: Thu Apr 12, 2012 1:50 pm

Re: Just a little trick ive noticed.

Post by RPGAlien »

Danisimo wrote:Hey guys. I just want to leave a small tip for everyone that's just starting the game. As you may figure light is going to be of value and you should probably pick up all the torches you find but you can use the torches that are in a "dying" state and put the on the same spot from witch you took your new torch. From that spot they will give out light as if they were "bright" and will never burn out so you will always have a little light to retreat to if something happens and you're being chased by mobs and don't have torches to see where you're going or whatever.
On a side note did anyone figure out if dex is good for archer rogues or not? I went and dumpted most of the stats in dex thinking that she would benefit from it and i gave my mino fighter only dex thinking that he'l get more by leveling up or something. I can correct the minotaur's dex with an item or by investing in athletics, which brings me to the question will it be better to get athletics or armors for a tanky fighter? But my rogue is kind of screwed up since i think i put only one point in str.
Check this post for an explanation of how the DEX works for archers. In short, DEX doesn't improve missile weapons at all. Strength however increases the damage output, even on crossbows. But bows have a much higher base damage than throwing weapons to contemplate for the gained STR in the Throwing tree. In the end, bows will still do more damage than throwing weapons (unless you find some overly powerful throwing weapons later).
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stage
Posts: 107
Joined: Tue Apr 10, 2012 2:34 pm
Location: Bulgarian reality

Re: Just a little trick ive noticed.

Post by stage »

SpoilerShow
Simple is to have a mage with Spellcraft 5/5
solves the torch problems if you dont have one handy :)
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