Hey guys. I just want to leave a small tip for everyone that's just starting the game. As you may figure light is going to be of value and you should probably pick up all the torches you find but you can use the torches that are in a "dying" state and put the on the same spot from witch you took your new torch. From that spot they will give out light as if they were "bright" and will never burn out so you will always have a little light to retreat to if something happens and you're being chased by mobs and don't have torches to see where you're going or whatever.
On a side note did anyone figure out if dex is good for archer rogues or not? I went and dumpted most of the stats in dex thinking that she would benefit from it and i gave my mino fighter only dex thinking that he'l get more by leveling up or something. I can correct the minotaur's dex with an item or by investing in athletics, which brings me to the question will it be better to get athletics or armors for a tanky fighter? But my rogue is kind of screwed up since i think i put only one point in str.
Just a little trick ive noticed.
Re: Just a little trick ive noticed.
There, DEX explained : viewtopic.php?f=3&t=636Danisimo wrote:On a side note did anyone figure out if dex is good for archer rogues or not? I went and dumpted most of the stats in dex thinking that she would benefit from it and i gave my mino fighter only dex thinking that he'l get more by leveling up or something. I can correct the minotaur's dex with an item or by investing in athletics, which brings me to the question will it be better to get athletics or armors for a tanky fighter? But my rogue is kind of screwed up since i think i put only one point in str.
Started roaming dungeons back in 1980 ... I guess I lost somewhere cause I'm still roaming today
Re: Just a little trick ive noticed.
Check this post for an explanation of how the DEX works for archers. In short, DEX doesn't improve missile weapons at all. Strength however increases the damage output, even on crossbows. But bows have a much higher base damage than throwing weapons to contemplate for the gained STR in the Throwing tree. In the end, bows will still do more damage than throwing weapons (unless you find some overly powerful throwing weapons later).Danisimo wrote:Hey guys. I just want to leave a small tip for everyone that's just starting the game. As you may figure light is going to be of value and you should probably pick up all the torches you find but you can use the torches that are in a "dying" state and put the on the same spot from witch you took your new torch. From that spot they will give out light as if they were "bright" and will never burn out so you will always have a little light to retreat to if something happens and you're being chased by mobs and don't have torches to see where you're going or whatever.
On a side note did anyone figure out if dex is good for archer rogues or not? I went and dumpted most of the stats in dex thinking that she would benefit from it and i gave my mino fighter only dex thinking that he'l get more by leveling up or something. I can correct the minotaur's dex with an item or by investing in athletics, which brings me to the question will it be better to get athletics or armors for a tanky fighter? But my rogue is kind of screwed up since i think i put only one point in str.
Re: Just a little trick ive noticed.
SpoilerShow
Simple is to have a mage with Spellcraft 5/5
solves the torch problems if you dont have one handy
solves the torch problems if you dont have one handy