Editor Tutorials on YouTube - part 15 is out
Re: Editor Tutorials on YouTube - part 12 is out
That waterfall is excellent, I know this because watching it is making me thirsty.
- TheLastOrder
- Posts: 104
- Joined: Wed Oct 17, 2012 1:56 am
Re: Editor Tutorials on YouTube - part 12 is out
We want the waterfalls. Really. We need them. I promise a special credit for it.
I need that waterfall just to finish my dungeon. Only that waterfall. Not joking. xD
I need that waterfall just to finish my dungeon. Only that waterfall. Not joking. xD
Re: Editor Tutorials on YouTube - part 12 is out
That waterfall is just...
...wow!
...wow!
- Ciccipicci
- Posts: 154
- Joined: Mon Oct 08, 2012 12:55 am
Re: Editor Tutorials on YouTube - part 12 is out
Those pics make me very happy!
Re: Editor Tutorials on YouTube - part 12 is out
I had to log in just to say how great that waterfall looks Skuggs. It looks as good as any Skyrim modded waterfall.
Between this, your modular town set, your snowy weather scenes and your ankle-deep water you must have quite a folio of modded LOG 2 work. I certainly can't wait to see some public releases from you.
Between this, your modular town set, your snowy weather scenes and your ankle-deep water you must have quite a folio of modded LOG 2 work. I certainly can't wait to see some public releases from you.
Re: Editor Tutorials on YouTube - part 12 is out
That waterfall is amazing work!
Re: Editor Tutorials on YouTube - part 12 is out
I bet it would look even better with displacement mapping (look at the wall_fire material).
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
- Eleven Warrior
- Posts: 744
- Joined: Thu Apr 18, 2013 2:32 pm
- Location: Australia
Re: Editor Tutorials on YouTube - part 12 is out
Now I know I should not say this, but I cant help it F___ me that's so awesome Skuggs, that waterfall and house I cant wait to get my grubby hands on theses items lol. errrr and sorry about the Lang, I have played many RPG games and seen waterfalls but yours is a killer man good JOB. Soz mate imam outta KUDOS, ill go buy some for you ahy
Re: Editor Tutorials on YouTube - part 12 is out
Amazing stuff there Skuggasveinn, I am impressed. That waterfall is quite brilliant looking and fits in very well with the surrounding landscape. I would love to see some smaller waterfalls from you as well for sewer type environments and the like. Once again excellent work!
My slow going projects...
viewtopic.php?f=14&t=4538&p=59753#p59753
viewtopic.php?f=14&t=4538&p=59753#p59753
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- Posts: 4
- Joined: Tue Dec 30, 2014 6:24 pm
Re: Editor Tutorials on YouTube - part 12 is out
I don't know if this has been pointed out, but your sudo boss battle timer function for the firetrap can be made MUCH simpler.
Of course you can put in a simple if statement to see if you have waited 2 or 3 ticks before it starts harming the creature. but this is the code I just tested with success.
Also, why do you have
in your code? it does nothing.
Code: Select all
function timerstep()
if magma_golem_1.monster:getHealth() > 1 then
magma_golem_1.monster:setHealth(magma_golem_1.monster:getHealth()-50) -- This gets the current health, and subtracts 50 from it. can be changed to different numbers. to make more ticks happen in small increments.
else
boss_fight_1.bossfight:deactivate()
magma_golem_1.monster:die()
timer_1.timer:stop()
end
end
Also, why do you have
Code: Select all
die = true