Azel wrote:Here is the real exchange:Azel wrote: Just like using Invisibility and Force Field in Grimrock, and even the Rage Spell for making things as easy as possible. It's entirely possible to do a single character run with all "hard" options yet still beat the game with ease - using simple tactics like kiting and hiding.Dr.Disaster wrote: Yes beating LoG2 with a single character on "Hard Ironman" is doable but if you want to try this with all the OP things(*) put into the game you could also go with an entire party.
... (*) Heavy Weapons, Heavy Armor, Spells, Alchemists, Alchemy
According to this Azel quoted in the right order and the only thing that was left out was the first response to Isaac. The responses are slightly different approaches at illustrating to Isaac that his reasoning behind claiming that the Elder Scrolls games are poor RPGs is flawed. This point appears to be being missed by Dr.Disaster as the responses from Dr.Disaster are specifically about LoG and only responding to the second response by Azel to Isaac. Since the first response isn't really addressed there doesn't seem to be a need to include that in any quotes about the 'Real exchange' since there was no actual exchange involving it. In this specific case I think Azel did quote accurately according to what Dr.Disaster posted as the 'true' exchange.Dr.Disaster wrote:Azel these two answers alone tell that you are not able to keep the most basic things of a RPG apart.Azel wrote:Same holds true for Grimrock. Some of the character classes aren't even worth playing due to bad implementations, like the Knight and Wizard classes. Bonuses like Energy gains are almost a joke in Grimrock; and at least half the skill tree is irrelevant.Isaac wrote:Hence ~all of the character options in TES are implemented as minor bonuses...
Just like using Invisibility and Force Field in Grimrock, and even the Rage Spell for making things as easy as possible. It's entirely possible to do a single character run with all "hard" options yet still beat the game with ease - using simple tactics like kiting and hiding. Taking this approach, the game loses what little RPG aspect it has and becomes more about individual player theme park tactics.Isaac wrote:Skill in those games does not mean competence or enablement, it means 'easier'.
Yes beating LoG2 with a single character on "Hard Ironman" is doable but if you want to try this with all the OP things(*) put into the game you could also go with an entire party. Not that much of a challenge, right? Now strip all those "bonuses" away, restart fresh and all of the sudden the walk in the park feeling is gone.
(*) Heavy Weapons, Heavy Armor, Spells, Alchemists, Alchemy
It also shows Dr.Disaster being on a different train than the one the topic was on at the time, which is also a different train than the thread started on.