[Asset] Extra Essences 1.0

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minmay
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Joined: Mon Sep 23, 2013 2:24 am

[Asset] Extra Essences 1.0

Post by minmay »

I've seen a lot of people use the elemental essences in their mods. I figured someone would probably appreciate having essences for the 4 remaining runes: life, spirituality, physicality, and death.
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(sorry for the jpeg screenshot, imgur doesn't allow uploading large pngs)

Download: Nexus | Mirror

Modify and use this however you wish; you don't have to give credit. However, some content is derived from original Grimrock 2 assets, so you may not use it outside of Grimrock mods.
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Grimfan
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Re: [Asset] Extra Essences 1.0

Post by Grimfan »

Well, that's an instant download. Thanks heaps minmay! :D
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Ciccipicci
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Re: [Asset] Extra Essences 1.0

Post by Ciccipicci »

Great addition! You can add also the other 4 beacons too ;)
minmay
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Re: [Asset] Extra Essences 1.0

Post by minmay »

The download includes the 4 matching beacons and altar runes, the beacons are even in that screenshot.
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Soaponarope
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Re: [Asset] Extra Essences 1.0

Post by Soaponarope »

These are nice, I like throwing the spirit essence to make rainbows.

I will use these in my mod, thank you.
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Drakkan
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Re: [Asset] Extra Essences 1.0

Post by Drakkan »

thats nice, thanks for sharing
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Ciccipicci
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Re: [Asset] Extra Essences 1.0

Post by Ciccipicci »

My fault, sorry! I've checked your mod in the night and I haven't seen them!
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TheLastOrder
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Re: [Asset] Extra Essences 1.0

Post by TheLastOrder »

Thanks for this!!! :D
Batty
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Re: [Asset] Extra Essences 1.0

Post by Batty »

Thanks for these, they really fit in with the regular essences. When you pick up one and place it in another location, it flashes a particle effect in the previous location (you probably know this). A neat effect on its own, but is there a way to turn it off because the standard 4 don't do that. :)
minmay
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Re: [Asset] Extra Essences 1.0

Post by minmay »

Batty wrote:Thanks for these, they really fit in with the regular essences. When you pick up one and place it in another location, it flashes a particle effect in the previous location (you probably know this). A neat effect on its own, but is there a way to turn it off because the standard 4 don't do that. :)
The game "remembers" disabled particles (and some other things), which is why you can pick up and put down an item and have its "old" particles stay attached. It naturally follows that if the particles are emitted to world space, any extant particles that were at the item's previous location will stay at that location. I decided to emit some of the particles to world space in spite of this behaviour, because it looked strange for some of the effects to cling to the items when they're thrown. If you prefer that behaviour to the current one, all you have to do is change all the emitter definitions (that don't already) to emit to object space.
(You could get the best of both worlds by manipulating the particles in the party's onPickUpItem hook, but that's way outside the scope of this download, as it would cease to be "plug-and-play".)
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