[ASSETS] LOG 1 MONSTERS - Enhanced Edition
Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition
The old spider is a nice addition.
Of course, I want AH to release the models and textures for the Grimrock 2 monsters so I can get my white demon wargs (among other variants) up and running.
Of course, I want AH to release the models and textures for the Grimrock 2 monsters so I can get my white demon wargs (among other variants) up and running.
- Soaponarope
- Posts: 180
- Joined: Thu Oct 04, 2012 3:21 am
Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition
The new and old spiders use the same animations and mesh so you can just replace the model with the one from the grim 1 asset pack and tweak the stats and good to go
Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition
hello, can u post ur ogre_hammer to download?Grimfan wrote:And to think I converted the ogre_hammer across from scratch.
im searching for this but i dont find it and im not to good making one from scratch...
if possible i want to see yours
Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition
All parts of the ogre-hammer are included in the asset-pack of LoG2 (model, material, icon). You just need a definition:
Code: Select all
defineObject{
name = "ogre_hammer",
baseObject = "base_item",
components = {
{
class = "Model",
model = "assets/models/items/ogre_hammer.fbx",
},
{
class = "Item",
uiName = "Ogre Hammer",
gfxIndex = 168,
--gfxIndexPowerAttack = 425,
impactSound = "impact_blunt",
weight = 13.0,
traits = { "heavy_weapon", "mace" },
},
{
class = "MeleeAttack",
attackPower = 36,
accuracy = -20,
cooldown = 6,
swipe = "vertical",
attackSound = "swipe_heavy",
requirements = { "heavy_weapons", 3 },
},
},
tags = { "weapon" },
}
Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition
thank you so much.
i really need that, thanks
i really need that, thanks
Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition
THOM wrote:All parts of the ogre-hammer are included in the asset-pack of LoG2 (model, material, icon). You just need a definition:
Code: Select all
defineObject{ name = "ogre_hammer", baseObject = "base_item", components = { { class = "Model", model = "assets/models/items/ogre_hammer.fbx", }, { class = "Item", uiName = "Ogre Hammer", gfxIndex = 168, --gfxIndexPowerAttack = 425, impactSound = "impact_blunt", weight = 13.0, traits = { "heavy_weapon", "mace" }, }, { class = "MeleeAttack", attackPower = 36, accuracy = -20, cooldown = 6, swipe = "vertical", attackSound = "swipe_heavy", requirements = { "heavy_weapons", 3 }, }, }, tags = { "weapon" }, }
can u give me the link to get the other items from Grimrock 1 ?
maybe some other items will be good on my mod..
Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition
No link.
You have to have a cloose look at the asset pack and have sometimes to experiment a bit which parts are present at the pack (and just have to be defined) or which ones have to be recreated by your own. For egsample: Nearly all monsters from LoG1 are included, but not all properly and complete. Regarding monsters much of it is discussed here: viewtopic.php?f=22&t=8278
You have to have a cloose look at the asset pack and have sometimes to experiment a bit which parts are present at the pack (and just have to be defined) or which ones have to be recreated by your own. For egsample: Nearly all monsters from LoG1 are included, but not all properly and complete. Regarding monsters much of it is discussed here: viewtopic.php?f=22&t=8278
Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition
i have all that monsters..
i would like to have the ice lizard and the scavenger but they have problems, and like i said im not so good making them from scratch...
but Thom so the other items from LoG1 we will need to make the definition for ourself ?
if that the case can u give me the link with all the items fro LoG1 ?
i have checked here http://legendofgrimrock.com/index.php?id=59&site=1 but most of the items arent there...
i would like to have the ice lizard and the scavenger but they have problems, and like i said im not so good making them from scratch...
but Thom so the other items from LoG1 we will need to make the definition for ourself ?
if that the case can u give me the link with all the items fro LoG1 ?
i have checked here http://legendofgrimrock.com/index.php?id=59&site=1 but most of the items arent there...
Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition
once again: there is no link with definitions of LoG1 stuff. Some things have already been recreated (some in egsample with other materials in tileset conversions viewtopic.php?f=22&t=8428) but most have to be done by your own.
If you have a list with needed objects/items we could have a look at it and help with informations where to find converted stuff if available.
If you have a list with needed objects/items we could have a look at it and help with informations where to find converted stuff if available.
Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition
maybe i dont have been clear..
i want a site where i can see and choose the items for LoG1.
i want to know all the item in LoG1 so i can choose the items i want and then make the definitions or ask for help with them.
but i wana see all the items first, i dont find a site where i can check the items to choose and i dont remember the name of them
(maybe i wasent clear.. sorry, english isent my main language so i make mistakes)
i want a site where i can see and choose the items for LoG1.
i want to know all the item in LoG1 so i can choose the items i want and then make the definitions or ask for help with them.
but i wana see all the items first, i dont find a site where i can check the items to choose and i dont remember the name of them
(maybe i wasent clear.. sorry, english isent my main language so i make mistakes)