Link to the Past Tribute [WIP MOD + ASSETS]

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
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Doridion
Posts: 256
Joined: Tue Jun 10, 2014 9:23 pm

Re: [WIP] Link to the Past Tribute

Post by Doridion »

MadCatter wrote:
Doridion wrote:Hey dude ! Find something who'll interest you ;)
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defineObject{
	baseObject = "base_item",
	name = "sack",
	components = {
		{
			class = "Model",
			name = "model",
			model = "assets/models/items/sack_empty.fbx",
		},
		{
			class = "Item",
			name = "item",
			uiName = "Sack",
			weight = 0.4,
			gfxIndexContainer = 482,
			gfxIndex = 82,
			fitContainer = false,
		},
		{
			class = "ContainerItem",
			name = "containeritem",
			containerType = "sack",
			openSound = "container_sack_open",
			closeSound = "container_sack_close",
			onInit = function() print('Cannot Scrape Functions'); end,
			onInsertItem = function() print('Cannot Scrape Functions'); end,
			onRemoveItem = function() print('Cannot Scrape Functions'); end,
		}
	}
}

defineObject{
	baseObject = "base_item",
	name = "wooden_box",
	components = {
		{
			class = "Model",
			name = "model",
			model = "assets/models/items/wooden_box.fbx",
		},
		{
			class = "Item",
			name = "item",
			uiName = "Wooden Box",
			weight = 3,
			gfxIndexContainer = 483,
			gfxIndex = 83,
			fitContainer = false,
		},
		{
			class = "ContainerItem",
			name = "containeritem",
			containerType = "chest",
			openSound = "container_box_open",
			closeSound = "container_box_close",
		}
	}
}
Thanks a lot :D

I've been completely absorbed by Dragon Age: Inquisition recently, but this should be incredibly useful when I get back to modding (hopefully not too long if I can tear myself away).
I'm a Link's fan too, and for bombs and ruppies, you can create sack/chests to be as close as the original game. Just think to rename them ;)
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MadCatter
Posts: 34
Joined: Mon Nov 03, 2014 5:02 am
Location: Southampton, UK

Re: Link to the Past Tribute [WIP MOD + ASSETS]

Post by MadCatter »

Hi everyone,

I've updated the original post with a the new shield model, new rupee texture (now with shiny particle effects :D) and a Rupee Bag which counts the value of the rupees inside it and displays the total in the item description.

Any and all feedback is appreciated as always, and let me know if you want to see any item definitions or models.
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Eleven Warrior
Posts: 736
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Link to the Past Tribute [WIP MOD + ASSETS]

Post by Eleven Warrior »

Hi mate how long until we can use that awesome house man? I really need some houses if you have time for it. :)
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MadCatter
Posts: 34
Joined: Mon Nov 03, 2014 5:02 am
Location: Southampton, UK

Re: Link to the Past Tribute [WIP MOD + ASSETS]

Post by MadCatter »

Eleven Warrior wrote:Hi mate how long until we can use that awesome house man? I really need some houses if you have time for it. :)
The doors are a problem at the moment as they open upwards, I need to get them working properly (will probably take a while) and do a bit of re-texturing before I release them. Sorry.
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