Eleven Warrior wrote: there was a problem before with this that in a normal game it crashed, it think that's what it use to do?
this was alredy solved in one of the previous patch, so no prob. And even if yes you can easily just copy the script from outside to "inside " script
JKos
I made some first tries and it is working precisely as I wished, you have my huge thanks. This is one of last pieces I am missing to my mod. In case you would want improve this script a little is - the only problem I can now see is with starting champion items - I think it´s perfectly ok, that new champion just replace old one with whole inventory, however what if I want new champion with already some items equipped ?
Not sure if there is some other solution that just to rewrite script from Log1 that all items from old champion will be dropped on ground, while you define starting items for new champ (which maybe could be by some implementation of starting items script inside champion script ? Not sure if possible, would welcome any ideas.
here is easy script for starting items written by Sutekh
viewtopic.php?f=22&t=8342&p=84331&hilit ... ems#p84331
as for original "drop" script from Log1 I think you are aware where to look because I think you cooperated with thomson on it with original grimwidgets ?
Ps: another solution in my mind would be just spawning starting items for new champion on the ground before party. this could be much more easy regarding scripting.