Food and Puzzles don't mix

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Dr.Disaster
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Re: Food and Puzzles don't mix

Post by Dr.Disaster »

Azel wrote:
Thorham wrote:No, it's ridiculous. The game has infinite food. You take an extra bag of food with you. Still run out? Go back and get some more. How hard is that? My first play through took around 33 hours, and I ended up with two chests of unused heavy weight food, without much farming at all. Means you are doing it wrong. Don't blame the game for something that you aren't doing right.
The issue is not that I am running out of food. Learn to read.
The issue is that you are running out of food and it's the reason you're trolling this forum with this garbage.
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Dr.Disaster
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Re: Food and Puzzles don't mix

Post by Dr.Disaster »

starving = Azel's party running out of food due to player inability to solve puzzles in a game with infinite food supply

Try as you might, you've already lost the argument - if there ever was one - and since you know you've lost all that's left for you to do is insult people with something you claim to be intellect. Hard to believe you managed to pass any kind of degree with a behavior similar to the common spoiled brat. I would not be surprised if your tutors got feed up with you and handed you a "Pass" to get rid of you. Whatever .. feel free to up my post count while you up your curse word count.
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Dr.Disaster
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Re: Food and Puzzles don't mix

Post by Dr.Disaster »

Azel wrote:You can keep spamming your idea that I'm complaining about starvation
Well it is your complaint, sitting in your 1st post bright as day.
This is your argument to suggest a food reduction or elimination because the food/starvation issue annoys you:
Azel wrote:The Save/Reload routine is already taking place in high volume due to the live action dungeon crawler RPG aspect of the game; having to Save/Reload to get around food/starvation issues when trying to solve puzzles starts to take away from this games beauty. Things start to become less about the game world and more about Save Files.
Keep trying to weazel yourself out of this.
Last edited by Dr.Disaster on Thu Dec 04, 2014 2:00 am, edited 1 time in total.
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Thorham
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Re: Food and Puzzles don't mix

Post by Thorham »

Azel wrote:You can keep spamming your idea that I'm complaining about starvation, I'll just keep quoting the real issue:
Nowhere did he say that he had a problem with finding or gathering food, but his detractors have been repeating this constantly, as if it is the driving force behind his posts. He just doesn't get a good feeling from the combination of puzzle solving and hunger urgency. If you're going to crap all over someone, at least represent their opinions correctly. Otherwise, you just look silly sitting around with manure-covered straw men.
Hmm, so let me get this straight. You complain about the combination of puzzles and food, but have no problem with farming the Herders Den for three days? See here:
Azel wrote:I've read reports of 40+ on a normal playthrough with 3 Alchemists. I am well over 20 with just 2 Alchemists and still have the 2nd half of the game to complete; but keep in mind I pharmed the Herders Den for 3 days in order to get my Farmer to level 20. That involved a bit of extra running in circles so probably not a good measuring stick. I would wager that 15 stat potions per alchemist in a normal playthrough is a reasonable average.
For someone who doesn't like food you sure like to grind for it. How strange.
Azel
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Re: Food and Puzzles don't mix

Post by Azel »

ooh, Thorham, I was beginning to lose hope that anyone else could put together a worthwhile reply. Fair assessment, thanks!

So yes, I pharmed the Herder's Den in order to power-level my Farmer primarily, but keep in mind that the rest of my group was leveling up as well. They leveled up slower of course because they rely on exp from kills as opposed to the Farmer's fatass leveling up with food, but they leveled up nicely nonetheless. I did enjoy the experience of pharming for exp for those 2-3 days, because I have a morbid fascination with grinding in an RPG to achieve character building and progression. I think Grimrock does a great job of fulfilling the RPG elements; and of course it has mastered the dungeon crawler experience.

But pharming exp like a monotonous lunatic has nothing to do with the puzzle solving aspect of the game. When it comes to that - something else I love - I prefer to think that the cast of characters I control are perfectly capable of feeding themselves, just like they can clean themselves, and go to the bathroom themselves.

My stance isn't that "food sucks" at all. You just proved that I will partake in lots of eating via the Herder's Den. Well I can offer another bit of proof, my "Walking Dead Party" suggestion: viewtopic.php?f=18&t=8181

I built an entire party based on the strategy of Walking and Eating! Da fuk??!

The fact is that I expected to have to walk around a ton in this game, just like I did in LoG 1. I was fully prepared to love and embrace it; yes, even when having to walk long distances to replenish food. What I did NOT expect, however, is for the second release of Grimrock to have puzzles that were much more intriguing, challenging, and splendid... so much so that I suddenly didn't want to worry about eating or walking away anymore.

I wanted to stay in the moment, I wanted to remain in the exact area that captivated me with a riddle.

But like Rithrin pointed out, the sense of urgency that comes from needing to feed these little babies started to infringe upon that intrigue. That is when I realized that Grimrock has outgrown it's "food" element. It has matured as a game, and it's time for the babies to walk (and eat) on their own.

Just my opinion of course, but so far only one person has understood it; and he respectfully disagreed. You started off blind to my point, similar to Captain Cutter up there, but maybe now you can see it and offer at least something intellectual, fun, or engaging as a retort. Cheers!


8-)
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Thorham
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Re: Food and Puzzles don't mix

Post by Thorham »

To Azel:

Somehow I enjoy the food mechanic, and actually miss a water mechanic. Probably comes from my love of Dungeon Master and Chaos Strikes Back, which I still play on my Amiga.

Anyway, let me give you some advice: Stay polite. There's absolutely no need for name calling and involving someone's parents. It doesn't even matter how rude the other person is. Don't get caught up in that kind of nonsense. It's not necessary and only serves to create much unneeded friction.
Azel
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Re: Food and Puzzles don't mix

Post by Azel »

Thorham wrote:Somehow I enjoy the food mechanic, and actually miss a water mechanic. Probably comes from my love of Dungeon Master and Chaos Strikes Back, which I still play on my Amiga.
Well good thing that food is still alive and well in both games. I obviously lean more towards adventure/RPG; it's natural for disagreements within a hybrid game. Maybe I'll get lucky in Grimrock 7 or something :lol:

Thorham wrote:Anyway, let me give you some advice: Stay polite. There's absolutely no need for name calling and involving someone's parents. It doesn't even matter how rude the other person is.
I've seen you and Dr. Disaster buddy up in other threads so I understand your need to ask me to be polite even when he's rude. Here's some advice for you: if you don't like what you're reading, go read something else.
badhabit
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Re: Food and Puzzles don't mix

Post by badhabit »

Azel wrote:
Thorham wrote:Anyway, let me give you some advice: Stay polite. There's absolutely no need for name calling and involving someone's parents. It doesn't even matter how rude the other person is.
I've seen you and Dr. Disaster buddy up in other threads so I understand your need to ask me to be polite even when he's rude. Here's some advice for you: if you don't like what you're reading, go read something else.
No, its way around, either you adapt to the civilized behavior standards common and appreciated in this community or you better leave. I have seen you since your arrival here starting name calling & personal insults with almost every discussion partner, independent the topic. Stop this now.
Azel
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Re: Food and Puzzles don't mix

Post by Azel »

Stop this now... lol.

The behavior of children like you and Dr. Disaster can only be described as ignorance, spam, and harassment; nothing even close to civilized behavior. So you either grow up, or keep whining about how I treat you in response.
Jkiller
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Re: Food and Puzzles don't mix

Post by Jkiller »

Rithrin wrote:I hate to defend Azel here, because I think he is wrong, but some of the forum members here like Dr. Disaster are so quick to jump on anyone who has a differing opinion with them and spew unwarranted abuse. Even though he's a normal, well-mannered person when it comes to mod threads, Dr. Disaster tackles disagreements by being deliberately obtuse and willfully ignorant of his opponent's ideas, preferring to simply trash talk and be "clever" by misrepresentation. It's no wonder that any thread where someone is in disagreement with him ends up in a 5 page flame war packed with vitriol. Can you blame Azel for lashing out at people who are calling him an idiot, etc, for having an opinion on a video game based on how he subjectively feels?

I want food to stay. I like how it feels, generally, in Grimrock. Azel doesn't. It's a differing of opinions. Nowhere did he say that he had a problem with finding or gathering food, but his detractors have been repeating this constantly, as if it is the driving force behind his posts. He just doesn't get a good feeling from the combination of puzzle solving and hunger urgency. If you're going to crap all over someone, at least represent their opinions correctly. Otherwise, you just look silly sitting around with manure-covered straw men.

I won't approve of Azel returning shots against users, as a wrong shouldn't be answered with another wrong, but purposefully inciting someone is also morally low.
Right on, couldn't have said it better myself. Dr. Disaster and alot of other people love to jump on peoples back about whatever anyone might disagree upon, it's ridiculous and unneccessary to say the least. Let people have their opinion. The second people comment something negative about the game you'll instantly get flamed and get accused of being rude for "wanting the developers to change the game". I've seen so many posts like that. "You have no right to tell the devs to change the game" Like what the hell? You have a right to state your opinion, end of story.

Now, regarding the actual topic of this thread. I agree with Azel, having to go hunt for food can get tiresome and distract you from the task at hand. I didn't have a problem with this myself throughout the game, but I can definitely see where he is coming from. I don't really see the use of having food in the game to be honest, as most RPG's, including tile based ones like this one, don't have it.
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