Hey guys.
I'd like to make a good party after playing and testing the game for an hour or so, but I have some questions and if anyone experienced could help that'd be great
1. I am thinking about having at least one Mino warrior. Obviously STR and VIT are important, but how much would you reccomend in dex? Enough for accuracy 0?
2. I absolutely love melee rogues and I was thinking about one with a melee attack, so, daggers + assassination. Would it be wise to spend skill points in both dex/str and keep him in the back (since there's a skill that allows you to melee from the back row)?
3. One mage is mandatory I guess, and I was thinking one that synergizes well with a backstabbing rogue, so either freeze or invisibility so I can get on mobs from behind? Can I go 2 spell schools or is it better to focus on one? I guess for a mage vit+will is the most important stat.
4. I kind of don't know what to do for the 4th slot. Initially I thought about having a warrior, a mage and 2 rogues - 1 melee and 1 ranged, but turns out the melee rogue doesn't have to stand in melee anyway. It is also peculiar how a range rogue has no benefit from dex, looking at the posts here.. so I am kind of clueless here, either to get a 2nd warrior with a spec in a different weapon or a range character with dex,dodge and vit and put him in front.
Suggestions appreciated!
Stat allocation help!
Re: Stat allocation help!
1, Yes I'd get your dex to at least 10, you don't want to be missing all the time. Mino's start with great Vit anyhow.
2, Sure thing that should work nicely.
3, if you focus on one spell school you get more powerful spells, if you split between two you get more versatility. Bare in mind some enemies are immune to some types of spell. (Poison doesn't effect undead for example)
4, Well someone who can handle the rigors of the front row, I chose an agile rogue, but a fighter would work nicely to.
Daniel.
2, Sure thing that should work nicely.
3, if you focus on one spell school you get more powerful spells, if you split between two you get more versatility. Bare in mind some enemies are immune to some types of spell. (Poison doesn't effect undead for example)
4, Well someone who can handle the rigors of the front row, I chose an agile rogue, but a fighter would work nicely to.
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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Re: Stat allocation help!
Thank you for your input Darklord.. any other help is appreciated as well!
Re: Stat allocation help!
When I built my Mino I didn't give him any Dex, now he's level 10 and can't land any hits. He's now only a pack cow.
The only way to increase Dex post-creation is via items or by speccing into swords. Since I already specced my other fighter into swords, I didn't want to create gear competition.
The only way to increase Dex post-creation is via items or by speccing into swords. Since I already specced my other fighter into swords, I didn't want to create gear competition.