Bacodar's Realm

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
hansbleeb
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Re: Bacodar's Realm

Post by hansbleeb »

i cant find a newer version then the one i have now

i think...

i must start again for the 4 th time.....
darkatton
Posts: 51
Joined: Mon Nov 03, 2014 5:29 pm

Re: Bacodar's Realm

Post by darkatton »

hansbleeb wrote:i cant find a newer version then the one i have now

i think...

i must start again for the 4 th time.....

the last version is bacodar's realm 0.7 on nexus page but you need to restart the mod
hansbleeb
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Re: Bacodar's Realm

Post by hansbleeb »

restart = new party? or turn your computer on/off
darkatton
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Joined: Mon Nov 03, 2014 5:29 pm

Re: Bacodar's Realm

Post by darkatton »

hansbleeb wrote:restart = new party? or turn your computer on/off
restart the mod of the beginning with new or imported party like you want.(don't load a old save)
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: Bacodar's Realm

Post by bongobeat »

hello,

I m actually playing your mod, and just want to ask what is the purpose of the levers and the floor plates in the (invisible) maze level? I can't figure what they are doing when activated. I s there a combination?
Did they open both door of the teleporters, to get trough the level easily?
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
darkatton
Posts: 51
Joined: Mon Nov 03, 2014 5:29 pm

Re: Bacodar's Realm

Post by darkatton »

bongobeat wrote:hello,

I m actually playing your mod, and just want to ask what is the purpose of the levers and the floor plates in the (invisible) maze level? I can't figure what they are doing when activated. I s there a combination?
Did they open both door of the teleporters, to get trough the level easily?
yes, you need to find the right combinaison (the levers open one teleporter and the plate open the other), it's just to cross the maze quickly but it's not necessary.it's not a big maze.
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BarryBGB
Posts: 46
Joined: Wed May 16, 2012 10:07 pm
Location: Alexandria, VA - USA

Re: Bacodar's Realm

Post by BarryBGB »

I am having problems figuring out the movement of the stones in "Do, or do not" in the Undermine.
Looks like some or all of the blocks only move in one or two directions, or is that the way it is supposed to be?
darkatton
Posts: 51
Joined: Mon Nov 03, 2014 5:29 pm

Re: Bacodar's Realm

Post by darkatton »

BarryBGB wrote:I am having problems figuring out the movement of the stones in "Do, or do not" in the Undermine.
Looks like some or all of the blocks only move in one or two directions, or is that the way it is supposed to be?
Yes, it's deliberate. Look each face of the pushable block, if the symbol is lighted then you can push.
hansbleeb
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Re: Bacodar's Realm

Post by hansbleeb »

with a new load everything works perfect! i found 3 couloured gems in the canyon district.. are they for later in the game?? or missed i a secret earlier..
phoe the greenhouse is real heavy shit...
http://youtu.be/1jftjMhaO7M
hansbleeb
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Re: Bacodar's Realm

Post by hansbleeb »

here some maps..
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