Monkey see. monkey do.

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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: Monkey see. monkey do.

Post by Drakkan »

man.you should stop smoking this sh*t :D no offense Sir :)
Breath from the unpromising waters.
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minmay
Posts: 2780
Joined: Mon Sep 23, 2013 2:24 am

Re: Monkey see. monkey do.

Post by minmay »

Wait, what did I do?
Grimrock 1 dungeon
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NutJob
Posts: 426
Joined: Sun Oct 19, 2014 6:35 pm

Re: Monkey see. monkey do.

Post by NutJob »

And you'd think it was me that did something offensive this time. Pleasantly surprised.
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germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: Monkey see. monkey do.

Post by germanny »

Meh, keep calm^^
A little post means so much..
Keep things clear. Well, i have my own plan - don´t know if i fulfill my dreams - and i wrote if someone use my work, he has to put me in credits.
Using is not altering, except scripting - this is free for anyone, it´s variable. (i close my eyes if gfx alterd in small amounts -OK)

My plan was to convert the whole to LoG 2, but ATM there is NO time. And put some new things into it (animated obj...etc.).
Sometimes i read here, see that someone decided to use my set for LoG2, altering scripts - AND textures.
Sounds to me he will do all the stuff AND offer a NEW wallset in his name. This crossed my own plans^^

OK, he won´t do. Only parts. Really accepted by me! Scripts anyone? Do until armageddon^^
We cleared things up. All okay^^

So, anyone can take the stuff to do a dungeon, create new scripts, put me to credits - but if you want to edit all my gfx stuff massive, you have to mail me if this is OK.
Think it sounds fair.

I have done things before this (for other games), seeing my work float with other names trough the web^^
There is no control - so i tap on people´s behaviour, do it in common sense.

*EDIT*
Ahm - smoke some stuff is very appreciated sometimes - beside beer^^
Last edited by germanny on Sat Nov 22, 2014 3:07 am, edited 1 time in total.
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Grimfan
Posts: 369
Joined: Wed Jan 02, 2013 7:48 am

Re: Monkey see. monkey do.

Post by Grimfan »

I have ported a few things over to my mods from your work germanny, but by a few I mean 3 or 4 things out of the hundreds you have created. I think there are many modders that will be doing similar things so you should expect to see your work in LOG 2 mods shortly (with full credit to the original master of course).

The real reason for this post germanny is for you to reconsider redoing the DM set and focus on something new and original. To be perfectly honest your copious talents are wasted on slavishly reproducing old tilesets from old games. I want to see you put your name to something unique like Phitt did with his mine set. Let others port over your work and credit you. Most of it is simple recoding anyhow.

Just a thought.
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germanny
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Location: Kiel, Germany

Re: Monkey see. monkey do.

Post by germanny »

Grimfan wrote: The real reason for this post germanny is for you to reconsider redoing the DM set and focus on something new and original. To be perfectly honest your copious talents are wasted on slavishly reproducing old tilesets from old games. I want to see you put your name to something unique like Phitt did with his mine set. Let others port over your work and credit you. Most of it is simple recoding anyhow.
Just a thought.
Right, i´m thinking about that issue, too^^ My head is filled with other stuff yet, so i can´t decide what to do soon. Or IF i can do..
We´ll see. ~Xmas i have more time, hopefully my private live didn´t cross xD
Have three plans in mind, one was to (sort of) recreate an old amiga game with LoG2 (Fate-Gates of Dawn)- or to do some really new graphical stuff only.
Or to do a dungeon i planned before, but for this i need plenty of new gfx, too..
ATM, i tend to do that amiga game..
Mmmh^^
Dungeon Master Resource Pack worker and passionated Beer drinker
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