any6 wrote:I don't know if you're trolling or genuinely misunderstood my post.
Your stats in grimrock do not decide whether you'll survive any given encounter. As such, grimrock is not (merely) a numbers game. It is technically possible to reduce the game to a numbers game by elaborate planning but this is still the result of exquisite player skill rather than game mechanics. Without a great player, it is not possible to reach this result.
That is completely false. Simple example: you can cast Invisibility on yourself and easily pick apart an enemy with virtually no risk. That is hardly the result of exquisite player skill. Besides, you may be the one having trouble reading because the "numbers game" analysis I typed up was based on the part where you said a Tank class is "sad" due to the fact that they are reduced to a "numbers game." My argument is that every class type can be reduced to a numbers game. Your response that follows ignores that completely. So either you forgot or you are bad at reading.
any6 wrote:makes you either dishonest or bad at reading
Right back at ya