Hi there,
I was wondering if anyone found an option to make item with class UsableItem not disappear after use ? I'm thinking about something in the lines of boots of jumping, etc.
You click the boots and it moves party either: 1up-1forward or 2-forward.
I guess some kind of workaround would be setting emptyItem = main item.
On a side note - does anyone have experience with designing funny/interesting items that one wants to share ? Just ideas, not exact scripts/definitions.
Usable Item question
Re: Usable Item question
if you simply return false from the onUseItem function, the object will not be removed.
Links to my YouTube playlist of "tutorials" and to my forum thread.
Re: Usable Item question
But I still can actually script the item effect on use, just return false in the end, right ?
Re: Usable Item question
Yup, the whole script will still run, but the engine will think the onUse was blocked.
Links to my YouTube playlist of "tutorials" and to my forum thread.