[Custom Tileset] ODS - Old Dongeon Style TileSet v1.3

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Oxijyn
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Location: Lost in a dungeon.

Re: [WIP][Custom Tileset] ODS - Old Dongeon Style TileSet v1

Post by Oxijyn »

Doridion,

Another question. I'm currently attempting to use this in a mod I'm making, but it appears that no map definition is happening. Squares are being uncovered, but there's no indication of stairs or walls. Not sure if that was something you were aware of, but I figured I'd ask what's up with that.
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Doridion
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Re: [WIP][Custom Tileset] ODS - Old Dongeon Style TileSet v1

Post by Doridion »

Oxijyn wrote:Doridion,

Another question. I'm currently attempting to use this in a mod I'm making, but it appears that no map definition is happening. Squares are being uncovered, but there's no indication of stairs or walls. Not sure if that was something you were aware of, but I figured I'd ask what's up with that.
Thanks using my OSD ^^ For map def, yep, i didn't implement yet ( really easy, but i'm focused on founding solutions to convert/create assets for LoG2. I'll repair for the future version who'll coming soon ;)
Oxijyn
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Joined: Wed Oct 29, 2014 8:22 pm
Location: Lost in a dungeon.

Re: [WIP][Custom Tileset] ODS - Old Dongeon Style TileSet v1

Post by Oxijyn »

All right. Looking forward to the new stuff coming.

Thanks.
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germanny
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Re: [WIP][Custom Tileset] ODS - Old Dongeon Style TileSet v1

Post by germanny »

Hey Doridion, you´re quite enthusiastic.. good work on the scripts!
But don´t forget it was MY heavy work to create all textures, meshes..and put it together in one.
Cost me many months to do this.
So it confuses me if you call it 'your' tileset.
Dungeon Master Resource Pack worker and passionated Beer drinker
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Doridion
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Re: [WIP][Custom Tileset] ODS - Old Dongeon Style TileSet v1

Post by Doridion »

germanny wrote:Hey Doridion, you´re quite enthusiastic.. good work on the scripts!
But don´t forget it was MY heavy work to create all textures, meshes..and put it together in one.
Cost me many months to do this.
So it confuses me if you call it 'your' tileset.
I know it and I don't forget it, as I said to all modders who want use the ODS and largely writed in the ODS presentation. When I say "my", it's for the ODS only. Why ? Because yes, you are credited for all the models and textures and most of all, for the first push. However, in LoG2, I must modify models, textures, and completly overhaul the hardcoding. I make a difference between ODS and DM. Please, don't see any offense in these words.

ODS is firstly to permit to all modders to learn how new assets are working. What modifications to give, how upgrade old tilesets, to implement in LoG2, and how create their own custom assets. That's why it's a really light version of your wonderfull heavy DM. In second time, i would totally convert your DM asset, and conserve the DM name credited to you ( and i hope you that you could help me, because you made too much elements :p )

I don't want to take your job, it's yours and you've made it really good. But i want to share a real base to all modders, to permit them to work well. Your bases helped me to learn, I just want to do same ;)

Thanks to you ^^
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Doridion
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Re: [WIP][Custom Tileset] ODS - Old Dongeon Style TileSet v1

Post by Doridion »

Ok, this is the released version ( only future version wil adjust some elements ), because a tileset must contain all you need to begin to work. For a most larger version, see for the DM Pack ( think that will be upgraded for LoG2 soon ).

Elements added : Pressplate, Buttons, Ceiling and Floor pits, Trapdoor, Gem socket + gem item, Curtain.

First post updated for more infos ;)
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Drakkan
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Re: [Custom Tileset] ODS - Old Dongeon Style TileSet v1.3

Post by Drakkan »

thanks Doridion. btw I know its probably just about words, but I think just enough to say would be - original tileset made by germanny, remake to Log2 made by Doridion :)
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Doridion
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Re: [Custom Tileset] ODS - Old Dongeon Style TileSet v1.3

Post by Doridion »

Yep drakkan, that's why I made my first post more explicit and begun it by : "Glad to present you the Old Style dungeon TileSet, based on the Germanny's DM !" ^^ As i said and repeat, nothing were possible without Germanny's work, and it's totally normal that he must be on the credits and as the first designer.

My only part of work : make the Old dungeons lovers, happy to work with good stuff in LoG2.

Edit : Added baseObject = "base_item" to gem item, that let it be added to alcove or altar in the editor.
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germanny
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Re: [Custom Tileset] ODS - Old Dongeon Style TileSet v1.3

Post by germanny »

Doridion, you´ve got mail. To make my own plan clear^^
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Doridion
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Re: [Custom Tileset] ODS - Old Dongeon Style TileSet v1.3

Post by Doridion »

Answered and thank you ^^
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