Hmm Ancient Claymore has a cooldown of 5 Seconds, but Bane is 6.3 not 10 seconds.
Daniel.
Anyone else feel like Fighter is almost completely useless?
Re: Anyone else feel like Fighter is almost completely usele
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: Anyone else feel like Fighter is almost completely usele
Special attacks have separate cooldowns from regular attacks. Bane's special has a cooldown of about 12 seconds so it's not nearly as good as it looks at first glance.
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Re: Anyone else feel like Fighter is almost completely usele
Ah interesting!
Daniel.
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: Anyone else feel like Fighter is almost completely usele
It's not a 12 second cooldown. It's just an additional 2.5 seconds on top of the weapons normal cooldown (which is 6.3 for Bane IIRC), so you'd have an 8.8s cooldown.
*NVM this I was wrong as shown by console info from minmay.
*NVM this I was wrong as shown by console info from minmay.
Last edited by Jad on Mon Nov 17, 2014 11:48 am, edited 1 time in total.
Re: Anyone else feel like Fighter is almost completely usele
Uh, it definitely is not an 8.8 second cooldown. You can see this by trying it in-game with a stopwatch, or better, by typing this in the console:Jad wrote:It's not a 12 second cooldown. It's just an additional 2.5 seconds on top of the weapons normal cooldown (which is 6.3 for Bane IIRC), so you'd have an 8.8s cooldown.
Code: Select all
print(spawn("bane").devastate:getCooldown())
12.6
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Re: Anyone else feel like Fighter is almost completely usele
Yes, Bane's special attack cooldown is about 13 secs but it can be reduced to 10 with Quick trait (or dodge 3) + Bracelet of Tirin
Re: Anyone else feel like Fighter is almost completely usele
Oh wow I wish I would've known that command when I was doing my testing. Are there commands that show the actual damage calculation for the special abilities? Like Devastate, Harvest Time, Cleave, etc?minmay wrote:You can see this by trying it in-game with a stopwatch, or better, by typing this in the console:
Re: Anyone else feel like Fighter is almost completely usele
Try http://www.grimrock.net/modding/scripting-reference/Jad wrote:Oh wow I wish I would've known that command when I was doing my testing. Are there commands that show the actual damage calculation for the special abilities? Like Devastate, Harvest Time, Cleave, etc?minmay wrote:You can see this by trying it in-game with a stopwatch, or better, by typing this in the console:
Seems to have everything but I don't know what to look for.
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Re: Anyone else feel like Fighter is almost completely usele
Meh I disagree. My fighter pwns. He has maxed heavy weapons & acc and 3 in concentration. A neck with + mana and the pearl shield. I can charge 3 x the heavy weapon in a fight wich hits OMG hard. think of 800 a 900 dmg. Ofcourse i made all strenghts potion with my alchy and gave it to him
Wizard is handy too. Specialy later in game ( spam the unbreakable cage next to ur party if ur conerd and frost bomb the other side. No harm done:D. An alchemy is a must for fightings I think. Because of all the strengh potions. And frost bombs x3 a are kinda OP making boss fights so easy.
Wizard is handy too. Specialy later in game ( spam the unbreakable cage next to ur party if ur conerd and frost bomb the other side. No harm done:D. An alchemy is a must for fightings I think. Because of all the strengh potions. And frost bombs x3 a are kinda OP making boss fights so easy.