Modding original game
Modding original game
I wanted to play through the original game using a custom class and race. Is this currently possible?/Will it be possible?
Re: Modding original game
You can load the original dungeon in the editor by changing the dungeonFolder in a .dungeon_editor file to "assets/dungeons/grimrock2".
With an init.lua and dungeon.lua you can make actual modifications and export them, but I don't know if we are allowed to distribute said init.lua and dungeon.lua, so I won't upload them.
With an init.lua and dungeon.lua you can make actual modifications and export them, but I don't know if we are allowed to distribute said init.lua and dungeon.lua, so I won't upload them.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: Modding original game
This looks like a great way to learn LoG level editing as well. Thank you
Re: Modding original game
I wish I knew this 341 hours ago (so says my Steam account lol). I think I learned more in the last few minutes then I did all this weekend.
Re: Modding original game
This doesn't seem to be working for me. It looks like changing the dungeonFolder path also changes where the scripts are loaded from :/minmay wrote:With an init.lua and dungeon.lua you can make actual modifications and export them
Re: Modding original game
As in, with the original dungeon.lua in your own dungeonFolder path outside of grimrock2.dat.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: Modding original game
Got it working! Thanks. It looked like it was missing an object define, but I think I can live without the world_map
Re: Modding original game
That's a really cool finding minmay. Let's see what AH says about this, my guess is that this possibility is left there intentionally.
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
- cloneObject viewtopic.php?f=22&t=8450
Re: Modding original game
Takes a good 10-15 seconds to start after you click play and my system is fairly good. I think AH allowed it intentionally too.
It's interesting to see some of the devs leftover design decision comments.
It's interesting to see some of the devs leftover design decision comments.