Just check this walk through & you will understand what i am talking about.
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https://www.youtube.com/watch?v=VdS4JO9fdwA
1st of all what i don't understand or don't like in LoG 2
1] No appropriate difficulty for level's. Normal is also too hard specially for casual gamers. As I am using low health characters in back row elemental enemies like floating ice enemy with ice shard attack is quickly killing my back row characters. I know healing potions are available but ice shards are damaging all four characters so what should we do I mean all 4 characters health & energy is low plus you have to draw proper format to cast a spell plus there are cool downs so how could we manage all this ??
Ok I know there is a way that fight one enemy at a time then that square dance thing but what the use of this kind of battle where you have to fight single single enemy & use save slots after each kill ? so whats the use if your 4 player party can't beat more than 1 enemy at a time ? Enemies is having good amount of health as well attack with speed which making this game unbalanced. Enemies like fly having good amount of health, great damage, speed as well they can make you ill wow.
2] Inventory system.. I don't understand if throwing weapons, bombs, Ingredients, health, energy & other potion are stack on each other then why not food, same type weapons/armor , power gems are not stacking on each other ? as there is already limitation on inventory blocks plus there is a restriction on weight capacity plus player need food after some time, heavy armor weights a lot & after this game is really tough to go with this all unwanted restriction & this is a rpg game so we have to roam same places again & again so we need to keep good amount of food with us but slot, weight restrictions are really making it impossible & no enemies are re-spawning so its really tough.
3] Magic system.. I mean its not hard to memorize spell formats but at the time of battle its really hard to manage all things like health/energy potion, cool downs, enemy move & other things too.
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Ok so my suggestions for LoG 3 is....
1] Please add appropriate level difficulties for chosen difficulty level. Like easy game should be easy.
2] Please stack same type food items, weapons, armor & things or Increase the weight capacity for characters or reduce the weight of items specially heavy armor weight, or add scrollable system for inventory slots so we don't have to use those 3kg wooden box every time.
3] Give facility too add 2 spells in each hand directly like in first hand fireball & shield & in second hand may be light & dark etc. & make it 1step opening only I mean right now when we clicking on 1st hand its opening window by taking both hands space which is really annoying as to get item in second hand we have to 1st close that window. Just add two slots in one hand & two in second. As well I think right now there is no use of staff for maze or wizard so in next game add some benefit like more damage or less energy for casting spells.
4] Add more shortcut keys like for drinking health/energy potion for single & for all character and separate the key for inventory & to select the character as every time I am clicking shortcut key to select specific character its opening inventory box too.
5] Add towns with shops for purchasing weapons, armor, spells, potions. Add ncp's for hints, side quests, twists. Add Bar for rest, mini games & to hire/remove party members with little high level or different class.
6] Please refer this same type mobile game which having puzzles, ncp's, towns, shops, teleportation system & much more.
For now i have only this much suggestions.. Thanks.