Future features for the Editor?
Re: Future features for the Editor?
- Make the outside elevations as simple as Inside ones , that we dont need to apply textures manually
- Possibility of make several water surfaces heights
- possibility of placing several tiles at the same place (with different heights of course)
- Possibility of make several water surfaces heights
- possibility of placing several tiles at the same place (with different heights of course)
Re: Future features for the Editor?
1) Snap to grid (floor) so I don't always have to change heights. I waste a lot of time manually changing them.
2) Ability to make fine tune adjustments to objects without having to use the console and make a script. Better yet, let me adjust in preview mode and save it somehow.
3) Be able to edit monster stats as you place them independently. Items would be nice. Alternatively a entity editor would rock.
4) adjust water and fog colors and hues. It's a minor thing but it goes a long way to adding atmosphere.
2) Ability to make fine tune adjustments to objects without having to use the console and make a script. Better yet, let me adjust in preview mode and save it somehow.
3) Be able to edit monster stats as you place them independently. Items would be nice. Alternatively a entity editor would rock.
4) adjust water and fog colors and hues. It's a minor thing but it goes a long way to adding atmosphere.
Re: Future features for the Editor?
I am not a scriptor and can not build anything in any kinda editor for this game. But even I would like this. Since water is now in the game, and can be moved into, I can see uses in it having different colors and tints. Biggest being if the a Custom map had a location like the Bog, but insted of normal clean water, wanted it to be poisoned. Changing the color would be a very good indication the 'liquad' wasn't water.mythos wrote:4) adjust water and fog colors and hues. It's a minor thing but it goes a long way to adding atmosphere.
Re: Future features for the Editor?
Moving from my topic, since I haven't notice this one:
So lately I've been thinking about the editor and stuff that it could have which would be nothing but convenient. What do you think ?
And more important - question to @petri, @antii - how much Glögg does one need to give you to persuade you into thinking about it ?
1. Object definition preview - right click -> dump definition in asset browser to dopy whole defineObject/defineOtherStuff into clipboard for quick placement in your own .lua
2. Object/model preview - holding i.e. Ctrl over an asset in asset browser could show a quick preview of the model
I thought about something else but I forgot and I'm already late for work...
So lately I've been thinking about the editor and stuff that it could have which would be nothing but convenient. What do you think ?
And more important - question to @petri, @antii - how much Glögg does one need to give you to persuade you into thinking about it ?
1. Object definition preview - right click -> dump definition in asset browser to dopy whole defineObject/defineOtherStuff into clipboard for quick placement in your own .lua
2. Object/model preview - holding i.e. Ctrl over an asset in asset browser could show a quick preview of the model
I thought about something else but I forgot and I'm already late for work...
Re: Future features for the Editor?
11. Some tool to select/move/cut/copy/paste chunks of terrain
Re: Future features for the Editor?
I'd really appreciate preview of item for example on right click with traits or sth like that (idk how it calls)
Re: Future features for the Editor?
Yes this is such a hassle.mythos wrote: 2) Ability to make fine tune adjustments to objects without having to use the console and make a script. Better yet, let me adjust in preview mode and save it somehow.
1. Fields for changing the exact position of an object within its properties - so you no longer have to find its position in the console, set its position in the console, and store the final value in a seperate script.
- Mysterious
- Posts: 226
- Joined: Wed Nov 06, 2013 8:31 am
Re: Future features for the Editor?
+ 1 to this suggestionDrakkan wrote:just some quick ideas
-- editor should automtically place objects in correct height according to he elevation, so you do not need type manually evdry time
-- some direct connection to asset scripting (for example creating copy of some object, defining its parameters etc...)
-- shortcuts for move party on z axis when in play-edit-mode
- QuintinStone
- Posts: 72
- Joined: Sat Nov 01, 2014 9:58 pm
Re: Future features for the Editor?
- A "recently opened dungeons" list in the File menu
- Editor window remembers its size and location from when it was last closed
- Ability to bring up a tab of all objects in the world so I can select one by name rather than finding it on the map
Crypt of Zulfar
Re: Future features for the Editor?
Ctrl-F does that.QuintinStone wrote:
- Ability to bring up a tab of all objects in the world so I can select one by name rather than finding it on the map