- A
---------------------------
air_elemental_attack
air_elemental_die
air_elemental_hit
air_elemental_walk
air_elemental_wind
B
---------------------------
balance
barrel_die
barrel_hit
beach_waves
beacon_furnace_activate
blob
blob_hit
blob_hit_receptor
blob_launch
blow_horn
brew_potion
button
C
---------------------------
cage_open
cage_rattle
castle_button
champion_die
chest_close
chest_open
click_down
click_up
consume_food
consume_potion
container_box_close
container_box_open
container_sack_close
container_sack_open
crab_attack
crab_die
crab_hit
crab_walk
crowern_attack
crowern_die
crowern_footstep
crowern_hit
crowern_walk
crows_flying
crystal_ambient
D
---------------------------
damage_bear
damage_human_female
damage_human_male
damage_insectoid_female
damage_insectoid_male
damage_lizardman_female
damage_lizardman_male
damage_minotaur_female
damage_minotaur_male
damage_ratling_female
damage_ratling_male
dark_acolyte_attack
dark_acolyte_die
dark_acolyte_hit
dark_acolyte_spell
dark_acolyte_walk
dark_bolt
dark_bolt_hit
dark_bolt_launch
discover_spell
dispel_hit
dispel_launch
E
---------------------------
essence_ambient
eyctopus_attack
eyctopus_die
eyctopus_fart
eyctopus_hit
eyctopus_walk
F
---------------------------
fire_elemental_attack
fire_elemental_burn
fire_elemental_die
fire_elemental_hit
fire_elemental_walk
fire_pit
firearm_jammed
fireball
fireball_hit
fireball_launch
fireburst
force_field_ambient
force_field_ambient_quiet
force_field_cast
forest_trees_wind
frostbolt
frostbolt_hit
frostbolt_launch
frostburst
G
---------------------------
game_over
gate_close
gate_iron_close
gate_iron_open
gate_lock
gate_open
generic_spell
goromorg_shield_break
goromorg_shield_hit
gun_reload
gun_shot_cannon
gun_shot_large
gun_shot_small
H
---------------------------
heal_party
herder_attack
herder_big_attack
herder_big_die
herder_die
herder_footstep
herder_hit
herder_small_attack
herder_small_die
herder_walk
I
---------------------------
ice_guardian_attack
ice_guardian_die
ice_guardian_hit
ice_guardian_walk
ice_hit
ice_shard
impact_arrow
impact_blade
impact_blunt
impact_generic
impact_plant
impact_punch
insectoid_happy
item_drop
item_equip
item_pick_up
J
---------------------------
K
---------------------------
key_lock
key_lock_faint
L
---------------------------
level_up
lever
light
lightning_bolt
lightning_bolt_hit
lightning_bolt_hit_small
lightning_bolt_launch
lindworm_attack
lindworm_cinematic_tower
lindworm_dash
lindworm_die
lindworm_fly_maneuver1
lindworm_fly_maneuver2
lindworm_fly_maneuver3
lindworm_hit
lindworm_intro
lindworm_knockback
lindworm_roar
lindworm_shield_break
lindworm_summon
lindworm_walk
lindworm_wing_attack
lizardman_happy
lock_chest
lock_incorrect
M
---------------------------
magic_bridge_ambient
magma_golem_attack
magma_golem_die
magma_golem_footstep
magma_golem_ground_pound
magma_golem_hit
magma_golem_meteor_fall
magma_golem_ranged_attack
magma_golem_turn_attack
magma_golem_walk
map_turn_page
master_gate_open
medusa_attack
medusa_die
medusa_gaze
medusa_hit
medusa_walk
mimic_attack
mimic_die
mimic_hit
mimic_open
mimic_walk
mosquito_swarm_attack
mosquito_swarm_die
mosquito_swarm_hit
mosquito_swarm_walk
mummy_attack_01
mummy_attack_02
mummy_attack_03
mummy_attack_04
mummy_die
mummy_footstep
mummy_hit
mummy_walk
N
---------------------------
O
---------------------------
ogre_attack
ogre_die
ogre_footstep
ogre_hit
ogre_impact
ogre_rush_begin
ogre_walk
ogre_whoosh
P
---------------------------
party_climb_ladder
party_crushed
party_dig
party_drown
party_enter_stairs
party_fall
party_land
party_move
party_move_blocked
party_move_burdened
party_move_dive
party_move_grass
party_move_overloaded
party_move_wade
party_water_exit
party_water_exit_gasp
pit_close
pit_open
power_attack_charging
power_attack_fail
power_attack_ready
power_attack_yell_human_female
power_attack_yell_human_male
power_attack_yell_insectoid_female
power_attack_yell_insectoid_male
power_attack_yell_lizardman_female
power_attack_yell_lizardman_male
power_attack_yell_minotaur_female
power_attack_yell_minotaur_male
power_attack_yell_ratling_female
power_attack_yell_ratling_male
power_gem_ambient
pressure_plate_pressed
pressure_plate_released
projectile_hit_party
pushable_block_blocked
pushable_block_fall
pushable_block_hover
pushable_block_push
pushable_block_rise
Q
---------------------------
R
---------------------------
rat_swarm_attack
rat_swarm_die
rat_swarm_hit
rat_swarm_walk
ratling1_alert
ratling1_attack
ratling1_whoosh_01
ratling1_whoosh_02
ratling2_alert
ratling2_attack
ratling3_alert
ratling3.attack
ratling_boss_alert
ratling_boss_attack
ratling_boss_die
ratling_boss_footstep
ratling_boss_hit
ratling_boss_walk
ratling_die
ratling_footstep
ratling_happy
ratling_hit
ratling_walk
read_scroll
read_tome
river_ambient
S
---------------------------
scramble_writer
secret
serpent_staff
serpent_staff_blast
serpent_staff_launch
shockburst
shrakk_torr_attack
shrakk_torr_die
shrakk_torr_fly
shrakk_torr_hit
skeleton_archer_attack
skeleton_archer_footstep
skeleton_attack
skeleton_commander_attack
skeleton_commander_ice_shards
skeleton_commander_move_attack
skeleton_commander_summon_spell
skeleton_commander_turn_attack
skeleton_commander_walk
skeleton_die
skeleton_footstep
skeleton_hit
skeleton_trooper_attack
skeleton_walk
slime_attack
slime_die
slime_hit
slime_walk
snake_attack
snake_die
snake_hit
snake_walk
spear_door
spell_expires
spell_fizzle
spell_gesture
spell_out_of_energy
spider_attack
spider_die
spider_eggs_ambient
spider_eggs_hit
spider_hit
spider_walk
spike_trap
spore_mushroom_die
spore_mushroom_sprout
stone_philosopher_eyes
stone_philosopher_speak
summon_stone_attack
summon_stone_die
summon_stone_footstep
summon_stone_hit
summon_stone_wake_up
summon_stone_walk
swipe
swipe_bow
swipe_claw
swipe_heavy
swipe_light
swipe_special
swipe_thrown
T
---------------------------
teleport
teleporter_ambient
terracotta_jar_die
terracotta_jar_hit
torch_burning
trickster_appear
trickster_die
trickster_escape
trickster_laugh
trickster_polymorph
trickster_pull_lever
trickster_throw
trickster_walk
trickster_zap
turtle_alert
turtle_attack
turtle_die
turtle_dive
turtle_diving_alert
turtle_diving_attack
turtle_double_attack
turtle_footstep
turtle_hit
turtle_move_attack
turtle_walk
twigroot_attack
twigroot_die
twigroot_hit
twigroot_strafe
twigroot_walk
U
---------------------------
uggardian_attack
uggardian_die
uggardian_hit
uggardian_walk
undead_attack
undead_die
undead_rise
undead_walk
V
---------------------------
viper_root_attack
viper_root_die
viper_root_hit
viper_root_ranged_attack
viper_root_rise
W
---------------------------
wall_fire
wall_sliding
wall_sliding_lock
wall_tapestry_tear
wand_fear
warg_attack
warg_die
warg_hit
warg_howl
warg_walk
water_hit_large
water_hit_small
wind_howl
wizard_check_door
wizard_clone_die
wizard_crystal
wizard_hit
wizard_laugh
wizard_letter
wizard_push
wizard_ranged_attack
wizard_rumble
wizard_shield
wizard_teleport
wizard_turn
wizard_warp
wyvern_attack
wyvern_die
wyvern_footstep
wyvern_hit
wyvern_walk
X
---------------------------
xeloroid_attack
xeloroid_die
xeloroid_footstep
xeloroid_hit
xeloroid_lightning
xeloroid_walk
Y
---------------------------
Z
---------------------------
zarchton_attack
zarchton_die
zarchton_dive
zarchton_diving_alert
zarchton_diving_attack
zarchton_diving_leap_attack
zarchton_footstep
zarchton_hit
zarchton_leap_attack
zarchton_walk
[REFERENCE] Here's a list of all pre-defined sounds in LoG 2
-
- Posts: 28
- Joined: Tue Nov 04, 2014 6:53 pm
[REFERENCE] Here's a list of all pre-defined sounds in LoG 2
Hey guys, I couldn't find a list for LoG 2, only one for LoG 1. So I compiled a list of all the pre-defined sounds for you guys:
Enjoy!
SpoilerShow
Last edited by ninjanerdbgm on Thu Nov 13, 2014 6:55 pm, edited 3 times in total.
Re: [REFERENCE] Here's a list of all pre-defined sounds in L
Oh - yes! That's great!
Re: [REFERENCE] Here's a list of all pre-defined sounds in L
one typo:
dark_bolt_launch
not "bold"
dark_bolt_launch
not "bold"
Re: [REFERENCE] Here's a list of all pre-defined sounds in L
impressive. is it list completed or something missing ?
Re: [REFERENCE] Here's a list of all pre-defined sounds in L
Thanks for this. Here is the same list wrapped with playSound-function calls, so you can just copy paste a row to the console if you want to hear the sound.
SpoilerShow
playSound("air_elemental_attack")
playSound("air_elemental_die")
playSound("air_elemental_hit")
playSound("air_elemental_walk")
playSound("air_elemental_wind")
B
---------------------------
playSound("balance")
playSound("barrel_die")
playSound("barrel_hit")
playSound("beach_waves")
playSound("beacon_furnace_activate")
playSound("blob")
playSound("blob_hit")
playSound("blob_hit_receptor")
playSound("blob_launch")
playSound("blow_horn")
playSound("brew_potion")
playSound("button")
C
---------------------------
playSound("cage_open")
playSound("cage_rattle")
playSound("castle_button")
playSound("champion_die")
playSound("chest_close")
playSound("chest_open")
playSound("click_down")
playSound("click_up")
playSound("consume_food")
playSound("consume_potion")
playSound("container_box_close")
playSound("container_box_open")
playSound("container_sack_close")
playSound("container_sack_open")
playSound("crab_attack")
playSound("crab_die")
playSound("crab_hit")
playSound("crab_walk")
playSound("crowern_attack")
playSound("crowern_die")
playSound("crowern_footstep")
playSound("crowern_hit")
playSound("crowern_walk")
playSound("crows_flying")
playSound("crystal_ambient")
D
---------------------------
playSound("damage_bear")
playSound("damage_human_female")
playSound("damage_human_male")
playSound("damage_insectoid_female")
playSound("damage_insectoid_male")
playSound("damage_lizardman_female")
playSound("damage_lizardman_male")
playSound("damage_minotaur_female")
playSound("damage_minotaur_male")
playSound("damage_ratling_female")
playSound("damage_ratling_male")
playSound("dark_acolyte_attack")
playSound("dark_acolyte_die")
playSound("dark_acolyte_hit")
playSound("dark_acolyte_spell")
playSound("dark_acolyte_walk")
playSound("dark_bolt")
playSound("dark_bolt_hit")
playSound("dark_bold_launch")
playSound("discover_spell")
playSound("dispel_hit")
playSound("dispel_launch")
E
---------------------------
playSound("essence_ambient")
playSound("eyctopus_attack")
playSound("eyctopus_die")
playSound("eyctopus_fart")
playSound("eyctopus_hit")
playSound("eyctopus_walk")
F
---------------------------
playSound("fire_elemental_attack")
playSound("fire_elemental_burn")
playSound("fire_elemental_die")
playSound("fire_elemental_hit")
playSound("fire_elemental_walk")
playSound("fire_pit")
playSound("firearm_jammed")
playSound("fireball")
playSound("fireball_hit")
playSound("fireball_launch")
playSound("fireburst")
playSound("force_field_ambient")
playSound("force_field_ambient_quiet")
playSound("force_field_cast")
playSound("forest_trees_wind")
playSound("frostbolt")
playSound("frostbolt_hit")
playSound("frostbolt_launch")
playSound("frostburst")
G
---------------------------
playSound("game_over")
playSound("gate_close")
playSound("gate_iron_close")
playSound("gate_iron_open")
playSound("gate_lock")
playSound("gate_open")
playSound("generic_spell")
playSound("goromorg_shield_break")
playSound("goromorg_shield_hit")
playSound("gun_reload")
playSound("gun_shot_cannon")
playSound("gun_shot_large")
playSound("gun_shot_small")
H
---------------------------
playSound("heal_party")
playSound("herder_attack")
playSound("herder_big_attack")
playSound("herder_big_die")
playSound("herder_die")
playSound("herder_footstep")
playSound("herder_hit")
playSound("herder_small_attack")
playSound("herder_small_die")
playSound("herder_walk")
I
---------------------------
playSound("ice_guardian_attack")
playSound("ice_guardian_die")
playSound("ice_guardian_hit")
playSound("ice_guardian_walk")
playSound("ice_hit")
playSound("ice_shard")
playSound("impact_arrow")
playSound("impact_blade")
playSound("impact_blunt")
playSound("impact_generic")
playSound("impact_plant")
playSound("impact_punch")
playSound("insectoid_happy")
playSound("item_drop")
playSound("item_equip")
playSound("item_pick_up")
J
---------------------------
K
---------------------------
playSound("key_lock")
playSound("key_lock_faint")
L
---------------------------
playSound("level_up")
playSound("lever")
playSound("light")
playSound("lightning_bolt")
playSound("lightning_bolt_hit")
playSound("lightning_bolt_hit_small")
playSound("lightning_bolt_launch")
playSound("lindworm_attack")
playSound("lindworm_cinematic_tower")
playSound("lindworm_dash")
playSound("lindworm_die")
playSound("lindworm_fly_maneuver1")
playSound("lindworm_fly_maneuver2")
playSound("lindworm_fly_maneuver3")
playSound("lindworm_hit")
playSound("lindworm_intro")
playSound("lindworm_knockback")
playSound("lindworm_roar")
playSound("lindworm_shield_break")
playSound("lindworm_summon")
playSound("lindworm_walk")
playSound("lindworm_wing_attack")
playSound("lizardman_happy")
playSound("lock_chest")
playSound("lock_incorrect")
M
---------------------------
playSound("magic_bridge_ambient")
playSound("magma_golem_attack")
playSound("magma_golem_die")
playSound("magma_golem_footstep")
playSound("magma_golem_ground_pound")
playSound("magma_golem_hit")
playSound("magma_golem_meteor_fall")
playSound("magma_golem_ranged_attack")
playSound("playSound"magma_golem_turn_attack")
playSound("magma_golem_walk")
playSound("map_turn_page")
playSound("master_gate_open")
playSound("medusa_attack")
playSound("medusa_die")
playSound("medusa_gaze")
playSound("medusa_hit")
playSound("medusa_walk")
playSound("mimic_attack")
playSound("mimic_die")
playSound("mimic_hit")
playSound("mimic_open")
playSound("mimic_walk")
playSound("mosquito_swarm_attack")
playSound("mosquito_swarm_die")
playSound("mosquito_swarm_hit")
playSound("mosquito_swarm_walk")
playSound("mummy_attack_01")
playSound("mummy_attack_02")
playSound("mummy_attack_03")
playSound("mummy_attack_04")
playSound("mummy_die")
playSound("mummy_footstep")
playSound("mummy_hit")
playSound("mummy_walk")
N
---------------------------
O
---------------------------
playSound("ogre_attack")
playSound("ogre_die")
playSound("ogre_footstep")
playSound("ogre_hit")
playSound("ogre_impact")
playSound("ogre_rush_begin")
playSound("ogre_walk")
playSound("ogre_whoosh")
P
---------------------------
playSound("party_climb_ladder")
playSound("party_crushed")
playSound("party_dig")
playSound("party_drown")
playSound("party_enter_stairs")
playSound("party_fall")
playSound("party_land")
playSound("party_move")
playSound("party_move_blocked")
playSound("party_move_burdened")
playSound("party_move_dive")
playSound("party_move_grass")
playSound("party_move_overloaded")
playSound("party_move_wade")
playSound("party_water_exit")
playSound("party_water_exit_gasp")
playSound("pit_close")
playSound("pit_open")
playSound("power_attack_charging")
playSound("power_attack_fail")
playSound("power_attack_ready")
playSound("power_attack_yell_human_female")
playSound("power_attack_yell_human_male")
playSound("power_attack_yell_insectoid_female")
playSound("power_attack_yell_insectoid_male")
playSound("power_attack_yell_lizardman_female")
playSound("power_attack_yell_lizardman_male")
playSound("power_attack_yell_minotaur_female")
playSound("power_attack_yell_minotaur_male")
playSound("power_attack_yell_ratling_female")
playSound("power_attack_yell_ratling_male")
playSound("power_gem_ambient")
playSound("pressure_plate_pressed")
playSound("pressure_plate_released")
playSound("projectile_hit_party")
playSound("pushable_block_blocked")
playSound("pushable_block_fall")
playSound("pushable_block_hover")
playSound("pushable_block_push")
playSound("pushable_block_rise")
Q
---------------------------
R
---------------------------
playSound("rat_swarm_attack")
playSound("rat_swarm_die")
playSound("rat_swarm_hit")
playSound("rat_swarm_walk")
playSound("ratling1_alert")
playSound("ratling1_attack")
playSound("ratling1_whoosh_01")
playSound("ratling1_whoosh_02")
playSound("ratling2_alert")
playSound("ratling2_attack")
playSound("ratling3_alert")
playSound("ratling3.attack")
playSound("ratling_boss_alert")
playSound("ratling_boss_attack")
playSound("ratling_boss_die")
playSound("ratling_boss_footstep")
playSound("ratling_boss_hit")
playSound("ratling_boss_walk")
playSound("ratling_die")
playSound("ratling_footstep")
playSound("ratling_happy")
playSound("ratling_hit")
playSound("ratling_walk")
playSound("read_scroll")
playSound("read_tome")
playSound("river_ambient")
S
---------------------------
playSound("scramble_writer")
playSound("secret")
playSound("serpent_staff")
playSound("serpent_staff_blast")
playSound("serpent_staff_launch")
playSound("shockburst")
playSound("shrakk_torr_attack")
playSound("shrakk_torr_die")
playSound("shrakk_torr_fly")
playSound("shrakk_torr_hit")
playSound("skeleton_archer_attack")
playSound("skeleton_archer_footstep")
playSound("skeleton_attack")
playSound("skeleton_commander_attack")
playSound("skeleton_commander_ice_shards")
playSound("skeleton_commander_move_attack")
playSound("skeleton_commander_summon_spell")
playSound("skeleton_commander_turn_attack")
playSound("skeleton_commander_walk")
playSound("skeleton_die")
playSound("skeleton_footstep")
playSound("skeleton_hit")
playSound("skeleton_trooper_attack")
playSound("skeleton_walk")
playSound("slime_attack")
playSound("slime_die")
playSound("slime_hit")
playSound("slime_walk")
playSound("snake_attack")
playSound("snake_die")
playSound("snake_hit")
playSound("snake_walk")
playSound("spear_door")
playSound("spell_expires")
playSound("spell_fizzle")
playSound("spell_gesture")
playSound("spell_out_of_energy")
playSound("spider_attack")
playSound("spider_die")
playSound("spider_eggs_ambient")
playSound("spider_eggs_hit")
playSound("spider_hit")
playSound("spider_walk")
playSound("spike_trap")
playSound("spore_mushroom_die")
playSound("spore_mushroom_sprout")
playSound("stone_philosopher_eyes")
playSound("stone_philosopher_speak")
playSound("summon_stone_attack")
playSound("summon_stone_die")
playSound("summon_stone_footstep")
playSound("summon_stone_hit")
playSound("summon_stone_wake_up")
playSound("summon_stone_walk")
playSound("swipe")
playSound("swipe_bow")
playSound("swipe_claw")
playSound("swipe_heavy")
playSound("swipe_light")
playSound("swipe_special")
playSound("swipe_thrown")
T
---------------------------
playSound("teleport")
playSound("teleporter_ambient")
playSound("terracotta_jar_die")
playSound("terracotta_jar_hit")
playSound("tick")
playSound("torch_burning")
playSound("trickster_appear")
playSound("trickster_die")
playSound("trickster_escape")
playSound("trickster_laugh")
playSound("trickster_polymorph")
playSound("trickster_pull_lever")
playSound("trickster_throw")
playSound("trickster_walk")
playSound("trickster_zap")
playSound("turtle_alert")
playSound("turtle_attack")
playSound("turtle_die")
playSound("turtle_dive")
playSound("turtle_diving_alert")
playSound("turtle_diving_attack")
playSound("turtle_double_attack")
playSound("turtle_footstep")
playSound("turtle_hit")
playSound("turtle_move_attack")
playSound("turtle_walk")
playSound("twigroot_attack")
playSound("twigroot_die")
playSound("twigroot_hit")
playSound("twigroot_strafe")
playSound("twigroot_walk")
U
---------------------------
playSound("uggardian_attack")
playSound("uggardian_die")
playSound("uggardian_hit")
playSound("uggardian_walk")
playSound("undead_attack")
playSound("undead_die")
playSound("undead_rise")
playSound("undead_walk")
V
---------------------------
playSound("viper_root_attack")
playSound("viper_root_die")
playSound("viper_root_hit")
playSound("viper_root_ranged_attack")
playSound("viper_root_rise")
W
---------------------------
playSound("wall_fire")
playSound("wall_sliding")
playSound("wall_sliding_lock")
playSound("wall_tapestry_tear")
playSound("wand_fear")
playSound("warg_attack")
playSound("warg_die")
playSound("warg_hit")
playSound("warg_howl")
playSound("warg_walk")
playSound("water_hit_large")
playSound("water_hit_small")
playSound("wind_howl")
playSound("wizard_check_door")
playSound("wizard_clone_die")
playSound("wizard_crystal")
playSound("wizard_hit")
playSound("wizard_laugh")
playSound("wizard_letter")
playSound("wizard_push")
playSound("wizard_ranged_attack")
playSound("wizard_rumble")
playSound("wizard_shield")
playSound("wizard_teleport")
playSound("wizard_turn")
playSound("wizard_warp")
playSound("wyvern_attack")
playSound("wyvern_die")
playSound("wyvern_footstep")
playSound("wyvern_hit")
playSound("wyvern_walk")
X
---------------------------
playSound("xeloroid_attack")
playSound("xeloroid_die")
playSound("xeloroid_footstep")
playSound("xeloroid_hit")
playSound("xeloroid_lightning")
playSound("xeloroid_walk")
Y
---------------------------
Z
---------------------------
playSound("zarchton_attack")
playSound("zarchton_die")
playSound("zarchton_dive")
playSound("zarchton_diving_alert")
playSound("zarchton_diving_attack")
playSound("zarchton_diving_leap_attack")
playSound("zarchton_footstep")
playSound("zarchton_hit")
playSound("zarchton_leap_attack")
playSound("zarchton_walk")
playSound("air_elemental_die")
playSound("air_elemental_hit")
playSound("air_elemental_walk")
playSound("air_elemental_wind")
B
---------------------------
playSound("balance")
playSound("barrel_die")
playSound("barrel_hit")
playSound("beach_waves")
playSound("beacon_furnace_activate")
playSound("blob")
playSound("blob_hit")
playSound("blob_hit_receptor")
playSound("blob_launch")
playSound("blow_horn")
playSound("brew_potion")
playSound("button")
C
---------------------------
playSound("cage_open")
playSound("cage_rattle")
playSound("castle_button")
playSound("champion_die")
playSound("chest_close")
playSound("chest_open")
playSound("click_down")
playSound("click_up")
playSound("consume_food")
playSound("consume_potion")
playSound("container_box_close")
playSound("container_box_open")
playSound("container_sack_close")
playSound("container_sack_open")
playSound("crab_attack")
playSound("crab_die")
playSound("crab_hit")
playSound("crab_walk")
playSound("crowern_attack")
playSound("crowern_die")
playSound("crowern_footstep")
playSound("crowern_hit")
playSound("crowern_walk")
playSound("crows_flying")
playSound("crystal_ambient")
D
---------------------------
playSound("damage_bear")
playSound("damage_human_female")
playSound("damage_human_male")
playSound("damage_insectoid_female")
playSound("damage_insectoid_male")
playSound("damage_lizardman_female")
playSound("damage_lizardman_male")
playSound("damage_minotaur_female")
playSound("damage_minotaur_male")
playSound("damage_ratling_female")
playSound("damage_ratling_male")
playSound("dark_acolyte_attack")
playSound("dark_acolyte_die")
playSound("dark_acolyte_hit")
playSound("dark_acolyte_spell")
playSound("dark_acolyte_walk")
playSound("dark_bolt")
playSound("dark_bolt_hit")
playSound("dark_bold_launch")
playSound("discover_spell")
playSound("dispel_hit")
playSound("dispel_launch")
E
---------------------------
playSound("essence_ambient")
playSound("eyctopus_attack")
playSound("eyctopus_die")
playSound("eyctopus_fart")
playSound("eyctopus_hit")
playSound("eyctopus_walk")
F
---------------------------
playSound("fire_elemental_attack")
playSound("fire_elemental_burn")
playSound("fire_elemental_die")
playSound("fire_elemental_hit")
playSound("fire_elemental_walk")
playSound("fire_pit")
playSound("firearm_jammed")
playSound("fireball")
playSound("fireball_hit")
playSound("fireball_launch")
playSound("fireburst")
playSound("force_field_ambient")
playSound("force_field_ambient_quiet")
playSound("force_field_cast")
playSound("forest_trees_wind")
playSound("frostbolt")
playSound("frostbolt_hit")
playSound("frostbolt_launch")
playSound("frostburst")
G
---------------------------
playSound("game_over")
playSound("gate_close")
playSound("gate_iron_close")
playSound("gate_iron_open")
playSound("gate_lock")
playSound("gate_open")
playSound("generic_spell")
playSound("goromorg_shield_break")
playSound("goromorg_shield_hit")
playSound("gun_reload")
playSound("gun_shot_cannon")
playSound("gun_shot_large")
playSound("gun_shot_small")
H
---------------------------
playSound("heal_party")
playSound("herder_attack")
playSound("herder_big_attack")
playSound("herder_big_die")
playSound("herder_die")
playSound("herder_footstep")
playSound("herder_hit")
playSound("herder_small_attack")
playSound("herder_small_die")
playSound("herder_walk")
I
---------------------------
playSound("ice_guardian_attack")
playSound("ice_guardian_die")
playSound("ice_guardian_hit")
playSound("ice_guardian_walk")
playSound("ice_hit")
playSound("ice_shard")
playSound("impact_arrow")
playSound("impact_blade")
playSound("impact_blunt")
playSound("impact_generic")
playSound("impact_plant")
playSound("impact_punch")
playSound("insectoid_happy")
playSound("item_drop")
playSound("item_equip")
playSound("item_pick_up")
J
---------------------------
K
---------------------------
playSound("key_lock")
playSound("key_lock_faint")
L
---------------------------
playSound("level_up")
playSound("lever")
playSound("light")
playSound("lightning_bolt")
playSound("lightning_bolt_hit")
playSound("lightning_bolt_hit_small")
playSound("lightning_bolt_launch")
playSound("lindworm_attack")
playSound("lindworm_cinematic_tower")
playSound("lindworm_dash")
playSound("lindworm_die")
playSound("lindworm_fly_maneuver1")
playSound("lindworm_fly_maneuver2")
playSound("lindworm_fly_maneuver3")
playSound("lindworm_hit")
playSound("lindworm_intro")
playSound("lindworm_knockback")
playSound("lindworm_roar")
playSound("lindworm_shield_break")
playSound("lindworm_summon")
playSound("lindworm_walk")
playSound("lindworm_wing_attack")
playSound("lizardman_happy")
playSound("lock_chest")
playSound("lock_incorrect")
M
---------------------------
playSound("magic_bridge_ambient")
playSound("magma_golem_attack")
playSound("magma_golem_die")
playSound("magma_golem_footstep")
playSound("magma_golem_ground_pound")
playSound("magma_golem_hit")
playSound("magma_golem_meteor_fall")
playSound("magma_golem_ranged_attack")
playSound("playSound"magma_golem_turn_attack")
playSound("magma_golem_walk")
playSound("map_turn_page")
playSound("master_gate_open")
playSound("medusa_attack")
playSound("medusa_die")
playSound("medusa_gaze")
playSound("medusa_hit")
playSound("medusa_walk")
playSound("mimic_attack")
playSound("mimic_die")
playSound("mimic_hit")
playSound("mimic_open")
playSound("mimic_walk")
playSound("mosquito_swarm_attack")
playSound("mosquito_swarm_die")
playSound("mosquito_swarm_hit")
playSound("mosquito_swarm_walk")
playSound("mummy_attack_01")
playSound("mummy_attack_02")
playSound("mummy_attack_03")
playSound("mummy_attack_04")
playSound("mummy_die")
playSound("mummy_footstep")
playSound("mummy_hit")
playSound("mummy_walk")
N
---------------------------
O
---------------------------
playSound("ogre_attack")
playSound("ogre_die")
playSound("ogre_footstep")
playSound("ogre_hit")
playSound("ogre_impact")
playSound("ogre_rush_begin")
playSound("ogre_walk")
playSound("ogre_whoosh")
P
---------------------------
playSound("party_climb_ladder")
playSound("party_crushed")
playSound("party_dig")
playSound("party_drown")
playSound("party_enter_stairs")
playSound("party_fall")
playSound("party_land")
playSound("party_move")
playSound("party_move_blocked")
playSound("party_move_burdened")
playSound("party_move_dive")
playSound("party_move_grass")
playSound("party_move_overloaded")
playSound("party_move_wade")
playSound("party_water_exit")
playSound("party_water_exit_gasp")
playSound("pit_close")
playSound("pit_open")
playSound("power_attack_charging")
playSound("power_attack_fail")
playSound("power_attack_ready")
playSound("power_attack_yell_human_female")
playSound("power_attack_yell_human_male")
playSound("power_attack_yell_insectoid_female")
playSound("power_attack_yell_insectoid_male")
playSound("power_attack_yell_lizardman_female")
playSound("power_attack_yell_lizardman_male")
playSound("power_attack_yell_minotaur_female")
playSound("power_attack_yell_minotaur_male")
playSound("power_attack_yell_ratling_female")
playSound("power_attack_yell_ratling_male")
playSound("power_gem_ambient")
playSound("pressure_plate_pressed")
playSound("pressure_plate_released")
playSound("projectile_hit_party")
playSound("pushable_block_blocked")
playSound("pushable_block_fall")
playSound("pushable_block_hover")
playSound("pushable_block_push")
playSound("pushable_block_rise")
Q
---------------------------
R
---------------------------
playSound("rat_swarm_attack")
playSound("rat_swarm_die")
playSound("rat_swarm_hit")
playSound("rat_swarm_walk")
playSound("ratling1_alert")
playSound("ratling1_attack")
playSound("ratling1_whoosh_01")
playSound("ratling1_whoosh_02")
playSound("ratling2_alert")
playSound("ratling2_attack")
playSound("ratling3_alert")
playSound("ratling3.attack")
playSound("ratling_boss_alert")
playSound("ratling_boss_attack")
playSound("ratling_boss_die")
playSound("ratling_boss_footstep")
playSound("ratling_boss_hit")
playSound("ratling_boss_walk")
playSound("ratling_die")
playSound("ratling_footstep")
playSound("ratling_happy")
playSound("ratling_hit")
playSound("ratling_walk")
playSound("read_scroll")
playSound("read_tome")
playSound("river_ambient")
S
---------------------------
playSound("scramble_writer")
playSound("secret")
playSound("serpent_staff")
playSound("serpent_staff_blast")
playSound("serpent_staff_launch")
playSound("shockburst")
playSound("shrakk_torr_attack")
playSound("shrakk_torr_die")
playSound("shrakk_torr_fly")
playSound("shrakk_torr_hit")
playSound("skeleton_archer_attack")
playSound("skeleton_archer_footstep")
playSound("skeleton_attack")
playSound("skeleton_commander_attack")
playSound("skeleton_commander_ice_shards")
playSound("skeleton_commander_move_attack")
playSound("skeleton_commander_summon_spell")
playSound("skeleton_commander_turn_attack")
playSound("skeleton_commander_walk")
playSound("skeleton_die")
playSound("skeleton_footstep")
playSound("skeleton_hit")
playSound("skeleton_trooper_attack")
playSound("skeleton_walk")
playSound("slime_attack")
playSound("slime_die")
playSound("slime_hit")
playSound("slime_walk")
playSound("snake_attack")
playSound("snake_die")
playSound("snake_hit")
playSound("snake_walk")
playSound("spear_door")
playSound("spell_expires")
playSound("spell_fizzle")
playSound("spell_gesture")
playSound("spell_out_of_energy")
playSound("spider_attack")
playSound("spider_die")
playSound("spider_eggs_ambient")
playSound("spider_eggs_hit")
playSound("spider_hit")
playSound("spider_walk")
playSound("spike_trap")
playSound("spore_mushroom_die")
playSound("spore_mushroom_sprout")
playSound("stone_philosopher_eyes")
playSound("stone_philosopher_speak")
playSound("summon_stone_attack")
playSound("summon_stone_die")
playSound("summon_stone_footstep")
playSound("summon_stone_hit")
playSound("summon_stone_wake_up")
playSound("summon_stone_walk")
playSound("swipe")
playSound("swipe_bow")
playSound("swipe_claw")
playSound("swipe_heavy")
playSound("swipe_light")
playSound("swipe_special")
playSound("swipe_thrown")
T
---------------------------
playSound("teleport")
playSound("teleporter_ambient")
playSound("terracotta_jar_die")
playSound("terracotta_jar_hit")
playSound("tick")
playSound("torch_burning")
playSound("trickster_appear")
playSound("trickster_die")
playSound("trickster_escape")
playSound("trickster_laugh")
playSound("trickster_polymorph")
playSound("trickster_pull_lever")
playSound("trickster_throw")
playSound("trickster_walk")
playSound("trickster_zap")
playSound("turtle_alert")
playSound("turtle_attack")
playSound("turtle_die")
playSound("turtle_dive")
playSound("turtle_diving_alert")
playSound("turtle_diving_attack")
playSound("turtle_double_attack")
playSound("turtle_footstep")
playSound("turtle_hit")
playSound("turtle_move_attack")
playSound("turtle_walk")
playSound("twigroot_attack")
playSound("twigroot_die")
playSound("twigroot_hit")
playSound("twigroot_strafe")
playSound("twigroot_walk")
U
---------------------------
playSound("uggardian_attack")
playSound("uggardian_die")
playSound("uggardian_hit")
playSound("uggardian_walk")
playSound("undead_attack")
playSound("undead_die")
playSound("undead_rise")
playSound("undead_walk")
V
---------------------------
playSound("viper_root_attack")
playSound("viper_root_die")
playSound("viper_root_hit")
playSound("viper_root_ranged_attack")
playSound("viper_root_rise")
W
---------------------------
playSound("wall_fire")
playSound("wall_sliding")
playSound("wall_sliding_lock")
playSound("wall_tapestry_tear")
playSound("wand_fear")
playSound("warg_attack")
playSound("warg_die")
playSound("warg_hit")
playSound("warg_howl")
playSound("warg_walk")
playSound("water_hit_large")
playSound("water_hit_small")
playSound("wind_howl")
playSound("wizard_check_door")
playSound("wizard_clone_die")
playSound("wizard_crystal")
playSound("wizard_hit")
playSound("wizard_laugh")
playSound("wizard_letter")
playSound("wizard_push")
playSound("wizard_ranged_attack")
playSound("wizard_rumble")
playSound("wizard_shield")
playSound("wizard_teleport")
playSound("wizard_turn")
playSound("wizard_warp")
playSound("wyvern_attack")
playSound("wyvern_die")
playSound("wyvern_footstep")
playSound("wyvern_hit")
playSound("wyvern_walk")
X
---------------------------
playSound("xeloroid_attack")
playSound("xeloroid_die")
playSound("xeloroid_footstep")
playSound("xeloroid_hit")
playSound("xeloroid_lightning")
playSound("xeloroid_walk")
Y
---------------------------
Z
---------------------------
playSound("zarchton_attack")
playSound("zarchton_die")
playSound("zarchton_dive")
playSound("zarchton_diving_alert")
playSound("zarchton_diving_attack")
playSound("zarchton_diving_leap_attack")
playSound("zarchton_footstep")
playSound("zarchton_hit")
playSound("zarchton_leap_attack")
playSound("zarchton_walk")
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
- cloneObject viewtopic.php?f=22&t=8450
Re: [REFERENCE] Here's a list of all pre-defined sounds in L
Very helpful.
But same typo:
But same typo:
THOM wrote: dark_bolt_launch
not "bold"
-
- Posts: 28
- Joined: Tue Nov 04, 2014 6:53 pm
Re: [REFERENCE] Here's a list of all pre-defined sounds in L
Thanks! Fixed.THOM wrote:one typo:
dark_bolt_launch
not "bold"
Re: [REFERENCE] Here's a list of all pre-defined sounds in L
Very helpful list. Thank you very much.
Unfortunately, playSound("tick") did not work.
Unfortunately, playSound("tick") did not work.
-
- Posts: 28
- Joined: Tue Nov 04, 2014 6:53 pm
Re: [REFERENCE] Here's a list of all pre-defined sounds in L
Haha, oh shoot, that was one of my custom sounds. I removed it from the main list.PresetM wrote:Very helpful list. Thank you very much.
Unfortunately, playSound("tick") did not work.
Re: [REFERENCE] Here's a list of all pre-defined sounds in L
A number of these sounds when used in a Sound component produce this error:
Maybe these sounds are waiting for asset pack clean up, I don't know, so here's a complete list of the offenders:
They all work with playSound() though which is odd because they aren't mono (according to the error).
Edit: this is not a problem, the sounds work fine, see here.
SpoilerShow
Code: Select all
beacon_furnace_activate
blow_horn
click_down
click_up
consume_food
container_box_open
discover_spell
firearm_jammed
game_over
heal_party
item_drop
item_equip
item_pick_up
level_up
lindworm_cinematic_tower
party_dig
party_move_blocked
party_water_exit
party_water_exit_gasp
power_attack_ready
power_attack_yell_human_female
power_attack_yell_minotaur_female
power_attack_yell_minotaur_male
scramble_writer
secret
spell_expires
spell_gesture
stone_philosopher_speak
swipe
swipe_thrown
trickster_die
trickster_polymorph
wizard_rumble
Edit: this is not a problem, the sounds work fine, see here.
Last edited by Batty on Wed Nov 26, 2014 8:25 am, edited 1 time in total.