Can we use LoG1 assets in LoG2 mods?

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minmay
Posts: 2788
Joined: Mon Sep 23, 2013 2:24 am

Can we use LoG1 assets in LoG2 mods?

Post by minmay »

I have some items I made for LoG1 that I'd like to port to LoG2. However, some of them are derived from models, textures, and icons in the LoG1 asset pack that are not present in LoG2. Is it acceptable to use these assets in LoG2 anyway?

(For my own purposes, I'm only interested in a few item models, item materials, and item icons; none of the environment/monster/prop/etc assets. But I suspect I'm not the only one who wants to do this, so I'm asking in general.)
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KnotuAgain
Posts: 17
Joined: Sun Oct 05, 2014 7:29 am

Re: Can we use LoG1 assets in LoG2 mods?

Post by KnotuAgain »

Yes, that would be helpful.
Ixnatifual

Re: Can we use LoG1 assets in LoG2 mods?

Post by Ixnatifual »

They've asked us not to recreate Grimrock 1 the game in Grimrock 2, but it would be nice to know their stance on using assets from Grimrock 1 for original mods in Grimrock 2.
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petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Can we use LoG1 assets in LoG2 mods?

Post by petri »

Yes, it's perfectly ok to use assets from Grimrock 1 in Grimrock 2 mods. Many models and textures, especially all monsters from Grimrock 1 are in the dat file of Grimrock 2.
Ixnatifual

Re: Can we use LoG1 assets in LoG2 mods?

Post by Ixnatifual »

Thank you, Petri.
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