Who wants Clickable/Unlockable doors ?

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Lark
Posts: 178
Joined: Wed Sep 19, 2012 4:23 pm
Location: Springfield, MO USA

Re: Who want's CLICKABLE doors ?

Post by Lark »

Okay, how about one big button on the door! Then you could just click the button and the door would open... Just fooling with you! Take care, -Lark
minmay
Posts: 2780
Joined: Mon Sep 23, 2013 2:24 am

Re: Who want's CLICKABLE doors ?

Post by minmay »

NutJob wrote:
Lark wrote:You just have to train the users. Hints, clues, hang a sign that says "click me". :) A door you could just run into that opened would be cool too! Too much to learn and do. -Lark
Not very immersive though if in-game content has to tell the "player" what the character can do... then again this is more puzzle game then anything, so yeah.
When you played the main campaign did it break your immersion when "Hint: press Tab to view the map" popped up? Having it on a sign would be weird, yes, but I think printing instructions about the controls is fine.
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NutJob
Posts: 426
Joined: Sun Oct 19, 2014 6:35 pm

Re: Who want's CLICKABLE doors ?

Post by NutJob »

minmay wrote:
NutJob wrote:
Lark wrote:You just have to train the users. Hints, clues, hang a sign that says "click me". :) A door you could just run into that opened would be cool too! Too much to learn and do. -Lark
Not very immersive though if in-game content has to tell the "player" what the character can do... then again this is more puzzle game then anything, so yeah.
When you played the main campaign did it break your immersion when "Hint: press Tab to view the map" popped up? Having it on a sign would be weird, yes, but I think printing instructions about the controls is fine.
I'm just having fun, and having a opinion, is all. And I played without a map thank you very much. ~cheers~
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Doridion
Posts: 256
Joined: Tue Jun 10, 2014 9:23 pm

Re: Who want's CLICKABLE doors ?

Post by Doridion »

Hahaha, ok guys, more simple : ODS and most of us are oriented Dungeon Crawler, and in the past, most of DC were opening doors with one click ;) That's the reason why i done it.

I agree that in new dongeon crawlers, immersion gived by buttons/lever/chains systems are wonderfull, but having a good old EOB or Bloodwych or other one, really closely script coded, with new graphics technologies, it's a fantastic dream ^^.

I think that Grimrock was firstly created in memory of these legendary DC, and trying to give them a new apperance for nostalgy and fun.
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Lark
Posts: 178
Joined: Wed Sep 19, 2012 4:23 pm
Location: Springfield, MO USA

Re: Who want's CLICKABLE doors ?

Post by Lark »

Actually Doridion, I agree. I've said it before and it's good enough to say again. The more options the better. I like the idea of clickable doors for your, and other, reasons. I plan on using them and I'm glad you figured out how to do it. Now I just need to find those pesky door models. Sincere thanks Doridion, -Lark
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Eleven Warrior
Posts: 745
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Who want's CLICKABLE doors ?

Post by Eleven Warrior »

I hate to ask but where are the models? eg:

{
class = "Model",
model = "mod_assets/models/env/my_door.fbx",
},
{
class = "Model",
name = "frame",
model = "mod_assets/models/env/my_door_frame.fbx",
},
{

Thxs for this it will good for outdoor houses..
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Doridion
Posts: 256
Joined: Tue Jun 10, 2014 9:23 pm

Re: Who want's CLICKABLE doors ?

Post by Doridion »

Eleven Warrior wrote:I hate to ask but where are the models? eg:

{
class = "Model",
model = "mod_assets/models/env/my_door.fbx",
},
{
class = "Model",
name = "frame",
model = "mod_assets/models/env/my_door_frame.fbx",
},
{

Thxs for this it will good for outdoor houses..
I given just an entire example of a door definition ;)

Actually, I got my own door & frame models that you can find in my ODS pack. You can also replace models components by :

Code: Select all

defineObject{
   name = "my_clickable_door",
   baseObject = "dungeon_door_iron"
   components = {
	{
	class = "Door",
	killPillars = true,
	},
...
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Eleven Warrior
Posts: 745
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Who want's CLICKABLE doors ?

Post by Eleven Warrior »

Thxs for that Doridion, I must have missed something as I have not seen your ODS Pack, but I would like to so I can learn more. :)

Edit: Ok I did it and the door is now clickable, but when I go to the other side of the door and click on the door it wont open. Not sure what's going on. If the door is half way down and I am on the opposite side of door and click it works, not when the door is fully shut.
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Blichew
Posts: 157
Joined: Thu Sep 27, 2012 12:39 am

Re: Who want's CLICKABLE doors ?

Post by Blichew »

It's like that because clickable area is in fron of the door (probably). When you're on the fother side you simply can't reach clickable area. As it's roughly in the middle you can still reach it before door close.

Did you try adding another clickable component for the other side with adjusted vector/offset?
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Eleven Warrior
Posts: 745
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Who want's CLICKABLE doors ?

Post by Eleven Warrior »

Hi mate. No I didn't because I not very good at the coding side of things ahy :( any suggestion on what I should add and where thxs
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