Winter is coming

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
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Skuggasveinn
Posts: 562
Joined: Wed Sep 26, 2012 5:28 pm

Re: Winter is coming

Post by Skuggasveinn »

Drakkan wrote:next video with defining its own tileset and adding this fancy snow effect ? Please ! :)
Sounds like a plan, I will try to record some stuff over the weekend.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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Blichew
Posts: 157
Joined: Thu Sep 27, 2012 12:39 am

Re: Winter is coming

Post by Blichew »

Skuggasveinn wrote:Sounds like a plan, I will try to record some stuff over the weekend.
Seems like only custom spells aren't yet covered by your tutorials :wink: :wink:
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Skuggasveinn
Posts: 562
Joined: Wed Sep 26, 2012 5:28 pm

Re: Winter is coming

Post by Skuggasveinn »

Blichew wrote:Seems like only custom spells aren't yet covered by your tutorials :wink: :wink:
Summon Snow that needs air 2 and water 2 !!!
we can throw that in as well :D
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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Rougecorne
Posts: 34
Joined: Wed Oct 29, 2014 1:52 am

Re: Winter is coming

Post by Rougecorne »

Omg, very nice ! :D
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Eleven Warrior
Posts: 744
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Winter is coming

Post by Eleven Warrior »

By the Ten Gods Of a Nubius please spare us the pain Skuggs.... I use the Magic Card (swords of reveling light)..This card will reveal all for 3 turns lol
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Blichew
Posts: 157
Joined: Thu Sep 27, 2012 12:39 am

Re: Winter is coming

Post by Blichew »

Skuggasveinn wrote:
Blichew wrote:Seems like only custom spells aren't yet covered by your tutorials :wink: :wink:
Summon Snow that needs air 2 and water 2 !!!
we can throw that in as well :D
You can cover even more in single tutorial:

1. Custom effect (snow) activated by:
2. Custom spell (makeItSnow) which uses reagent:
3. That will be searched for in inventory (OR) (opt.) 4. in special reagent bag :)

On a side-note: did you figure out how to change projectile that your bow shoots so it has different point of origin ?
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Zo Kath Ra
Posts: 937
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: Winter is coming

Post by Zo Kath Ra »

Skuggasveinn wrote:
Blichew wrote:Seems like only custom spells aren't yet covered by your tutorials :wink: :wink:
Summon Snow that needs air 2 and water 2 !!!
we can throw that in as well :D
Summon Snowman

:D
:?:
:!:
Jackard
Posts: 59
Joined: Thu Oct 30, 2014 7:32 pm

Re: Winter is coming

Post by Jackard »

You can edit terrain tiles??
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Jouki
Posts: 127
Joined: Fri Oct 24, 2014 12:57 pm

Re: Winter is coming

Post by Jouki »

I'm looking forward (and try improve gfx of snow tiles since you release your own :P )
NutJob
Posts: 426
Joined: Sun Oct 19, 2014 6:35 pm

Re: Winter is coming

Post by NutJob »

Jackard wrote:You can edit terrain tiles??

If you use findEntity() (edit: i mean entitiesAt()) on a square and loop through the results you'll see "tiles" are the same entities we use too (just given a unique numerical ID). All the "draw" part is doing, that I can tell, is creating the "map layer" to build the collision foundation.
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