Future features for the Editor?

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Faerghail
Posts: 72
Joined: Tue Mar 27, 2012 8:49 pm

Re: Future features for the Editor?

Post by Faerghail »

- Make the outside elevations as simple as Inside ones , that we dont need to apply textures manually
- Possibility of make several water surfaces heights
- possibility of placing several tiles at the same place (with different heights of course)
mythos
Posts: 14
Joined: Fri Oct 24, 2014 2:04 am

Re: Future features for the Editor?

Post by mythos »

1) Snap to grid (floor) so I don't always have to change heights. I waste a lot of time manually changing them.

2) Ability to make fine tune adjustments to objects without having to use the console and make a script. Better yet, let me adjust in preview mode and save it somehow.

3) Be able to edit monster stats as you place them independently. Items would be nice. Alternatively a entity editor would rock.

4) adjust water and fog colors and hues. It's a minor thing but it goes a long way to adding atmosphere.
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Jirodyne
Posts: 211
Joined: Sat Jul 21, 2012 6:07 am

Re: Future features for the Editor?

Post by Jirodyne »

mythos wrote:4) adjust water and fog colors and hues. It's a minor thing but it goes a long way to adding atmosphere.
I am not a scriptor and can not build anything in any kinda editor for this game. But even I would like this. Since water is now in the game, and can be moved into, I can see uses in it having different colors and tints. Biggest being if the a Custom map had a location like the Bog, but insted of normal clean water, wanted it to be poisoned. Changing the color would be a very good indication the 'liquad' wasn't water.
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Blichew
Posts: 157
Joined: Thu Sep 27, 2012 12:39 am

Re: Future features for the Editor?

Post by Blichew »

Moving from my topic, since I haven't notice this one:

So lately I've been thinking about the editor and stuff that it could have which would be nothing but convenient. What do you think ?

And more important - question to @petri, @antii - how much Glögg does one need to give you to persuade you into thinking about it ;)?

1. Object definition preview - right click -> dump definition in asset browser to dopy whole defineObject/defineOtherStuff into clipboard for quick placement in your own .lua
2. Object/model preview - holding i.e. Ctrl over an asset in asset browser could show a quick preview of the model

I thought about something else but I forgot :oops: and I'm already late for work... :)
Jackard
Posts: 59
Joined: Thu Oct 30, 2014 7:32 pm

Re: Future features for the Editor?

Post by Jackard »

11. Some tool to select/move/cut/copy/paste chunks of terrain
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Jouki
Posts: 127
Joined: Fri Oct 24, 2014 12:57 pm

Re: Future features for the Editor?

Post by Jouki »

I'd really appreciate preview of item for example on right click with traits or sth like that (idk how it calls)
Jackard
Posts: 59
Joined: Thu Oct 30, 2014 7:32 pm

Re: Future features for the Editor?

Post by Jackard »

mythos wrote: 2) Ability to make fine tune adjustments to objects without having to use the console and make a script. Better yet, let me adjust in preview mode and save it somehow.
Yes this is such a hassle.

1. Fields for changing the exact position of an object within its properties - so you no longer have to find its position in the console, set its position in the console, and store the final value in a seperate script.
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Mysterious
Posts: 226
Joined: Wed Nov 06, 2013 8:31 am

Re: Future features for the Editor?

Post by Mysterious »

Drakkan wrote:just some quick ideas
-- editor should automtically place objects in correct height according to he elevation, so you do not need type manually evdry time
-- some direct connection to asset scripting (for example creating copy of some object, defining its parameters etc...)
-- shortcuts for move party on z axis when in play-edit-mode
+ 1 to this suggestion :)
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QuintinStone
Posts: 72
Joined: Sat Nov 01, 2014 9:58 pm

Re: Future features for the Editor?

Post by QuintinStone »

  • A "recently opened dungeons" list in the File menu
  • Editor window remembers its size and location from when it was last closed
  • Ability to bring up a tab of all objects in the world so I can select one by name rather than finding it on the map
Crypt of Zulfar
Decayer
Posts: 65
Joined: Sat Oct 13, 2012 3:19 pm

Re: Future features for the Editor?

Post by Decayer »

QuintinStone wrote:
  • Ability to bring up a tab of all objects in the world so I can select one by name rather than finding it on the map
Ctrl-F does that.
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