So lucky you would get to spend those pics in something else and keep eyeballing the walls.any6 wrote:I absolutely dislike the idea of the perception skill.
The whole point is figuring this out yourself. Your RL perception skill grows as you play the game. After a while, your perception sense tingles and you just "know" that this chest is going to be a bit more annoying or that this wall particular wall lined with traps will have a secret button.
After playing grimrock 2 for some 30-odd hours I'd say I have about 3 points in perception already. Making this a mechanic would reduce my fun figuring out secrets.
Secondly, I like the idea of random loot, but it should be a start option, not something that's forced upon every game. I like how the game gradually peppers you with upgrades for different roles. For the first playthrough, fixed loot is a great idea. Random loot should be an option like ironman.
I liked it how in EoB 2 the characters would sometimes detect something like illusionary walls. It gives the characters some character.