V2.1.13 - BUG COLLECTION

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KLJF22
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Joined: Wed Apr 18, 2012 10:36 pm

Re: V2.1.13 - BUG COLLECTION

Post by KLJF22 »

A new bug, maybe it's just me?

In the dungeon editor, every time I accidentally enter a bracket into the search bar the game crashes with the following error.

http://i.imgur.com/SCq0ErF.png

Seems to happen with both square and circle brackets, but not the squiggly brackets for some reason. A little bit annoying if I fat figure one of the brackets and haven't saved it a while :/
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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: V2.1.13 - BUG COLLECTION

Post by Drakkan »

already reported - torch is active (light) even for dead member
Breath from the unpromising waters.
Eye of the Atlantis
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Zo Kath Ra
Posts: 937
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: V2.1.13 - BUG COLLECTION

Post by Zo Kath Ra »

Some secrets are easy to spot
(not sure if this is a bug or intentional)
SpoilerShow
In the Archives, there's a button in a secret area.
In the screenshot, the party is facing the button.
It opens a secret wall 4 squares to the south and 3 squares to the west.
You can see that there's a secret there, because the water continues to the south of the tile.
Image
Maethalion
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Joined: Sat Oct 04, 2014 3:36 am

Re: V2.1.13 - BUG COLLECTION

Post by Maethalion »

Two Visual Glitches I remembered to take screenshots of.

I hope these aren't repeats/fixed in 2.1.13

:arrow: 4 Skeletons in a catacomb (overlapping models)
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Location
Image
Picture
Image
:arrow: Floating Tree in Stormbreach
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Location at the "!"
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Picture
Image
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petri
Posts: 1917
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Location: Finland

Re: V2.1.13 - BUG COLLECTION

Post by petri »

minmay wrote:That bug was present in Grimrock 1 as well, I believe it occurs if you change levels while waking up (i.e. while the audio is fading in).
I still can't reproduce this. I tried to sleep and immediately jump down a cliff, also tried to climb down with the rope. Maybe I can't do it fast enough to notice the difference? Is anyone able to reproduce the issue?
minmay
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Re: V2.1.13 - BUG COLLECTION

Post by minmay »

It's most noticeable if I rest, then immediately use a level exit. I can get it to happen with pits too, but you have to jump in immediately and even then it's quite subtle (but there's definitely a noticeable jump in audio volume when I press 'r' again). To maximize the effect, stand in front of a forest_exit, rest for a few seconds, then tap 'w' twice really fast.

I can't get it to happen with the rope at all. I also couldn't get it to happen with inter-level teleporters.
Grimrock 1 dungeon
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petri
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Location: Finland

Re: V2.1.13 - BUG COLLECTION

Post by petri »

Most of the bugs should now be fixed with 2.1.14. Please retest.
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Trollmann
Posts: 24
Joined: Sun Apr 15, 2012 6:31 pm

Re: V2.1.13 - BUG COLLECTION

Post by Trollmann »

minmay wrote:It's most noticeable if I rest, then immediately use a level exit. I can get it to happen with pits too, but you have to jump in immediately and even then it's quite subtle (but there's definitely a noticeable jump in audio volume when I press 'r' again). To maximize the effect, stand in front of a forest_exit, rest for a few seconds, then tap 'w' twice really fast.

I can't get it to happen with the rope at all. I also couldn't get it to happen with inter-level teleporters.
I noticed this one too. At Crystal Mines, while climbing down from a spot with no floor below on the lower level, you instantly drop down one more level and lose music and most of the sounds.
minmay
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Re: V2.1.13 - BUG COLLECTION

Post by minmay »

Ohhh, using the rope then immediately falling down another pit. Yeah, that makes sense.
Grimrock 1 dungeon
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GoldenShadowGS
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Joined: Thu Oct 30, 2014 1:56 am

Re: V2.1.13 - BUG COLLECTION

Post by GoldenShadowGS »

I found some floating trees near "The Cache" stairs down.
http://cloud-4.steampowered.com/ugc/538 ... BB946493B/

SPOILER MAP below:
http://cloud-2.steampowered.com/ugc/538 ... 6AC8A032A/
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