Editor Tutorials on YouTube - part 15 is out

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Rougecorne
Posts: 34
Joined: Wed Oct 29, 2014 1:52 am

Re: Editor Tutorials on YouTube - part 9 is out

Post by Rougecorne »

Please, more videos, Skuggasveinn sensei ! :D
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Blichew
Posts: 157
Joined: Thu Sep 27, 2012 12:39 am

Re: Editor Tutorials on YouTube - part 9 is out

Post by Blichew »

If I can suggest anything - maybe next one would evolve arount creating new item (with existing models to keep things simple) which would do something fancy onUse ?

I have this puzzle in mind: room with 4 huge fireball launchers. Custom shield that if right-clicked corretly (timed) would absorb this fireball and second use would release it in front of receiver :)
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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: Editor Tutorials on YouTube - part 9 is out

Post by Drakkan »

monday morning...where is next video Skugg ??? ;) :D
Breath from the unpromising waters.
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dancodan
Posts: 19
Joined: Sun Apr 29, 2012 1:38 pm

Re: Editor Tutorials on YouTube - part 9 is out

Post by dancodan »

Yeah, these vids are my religion!
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Doridion
Posts: 256
Joined: Tue Jun 10, 2014 9:23 pm

Re: Editor Tutorials on YouTube - part 9 is out

Post by Doridion »

Code: Select all

defineObject{
  name = "Skuggs_tuto_video",
  baseObject = "wonderfull_item",
  components = {
    {
      class = "Model",
      model = "mod_assets/models/items/Tutorial_video.fbx",
    },
    {
      class = "Item",
      uiName = "Video",
      gfxAtlas = "mod_assets/textures/gui/Skuggasveinn.tga",
      gfxIndex = 0,
      weight = 0.1,
      multiple = 1,
      traits = { "video" },
      description = "Skuggs tutorial video : Part 10",
    },
    {
      class = "UsableItem",
      onUseItem = function(self,modder)
        modder:gainExp(100000)
        hudPrint(modder:getName() .. " gained 100000 Exp in seeing the 10 part of Skuggs tutorial video. Go modding now !")
      end
    },
  }
}
Isn't it ?
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The cube
Posts: 94
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Location: Barren Desert

Re: Editor Tutorials on YouTube - part 9 is out

Post by The cube »

Yeah, a tutorial on the new definitions of items + fancy onuse trigger as the cherry seems good.
SpacialKatana
Posts: 163
Joined: Fri Sep 14, 2012 6:20 pm

Re: Editor Tutorials on YouTube - part 9 is out

Post by SpacialKatana »

I think he fell in the hole he dug in Part 8 :D
Grimfan
Posts: 369
Joined: Wed Jan 02, 2013 7:48 am

Re: Editor Tutorials on YouTube - part 9 is out

Post by Grimfan »

Hey the time Skuggs does doing this could be better spent creating new assets for the game or importing his assets from Murwynd. Priorities people, priorities. ;)

And then there is that nasty thing called real life of course. Constantly intruding on peoples important modding. :cry:
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Skuggasveinn
Posts: 562
Joined: Wed Sep 26, 2012 5:28 pm

Re: Editor Tutorials on YouTube - part 9 is out

Post by Skuggasveinn »

Part 10 is out http://youtu.be/WfAi31AScgw - Alcove Puzzles.
In this part we take a look at two of the alcoves puzzles found in the main campaign and try to recreate them
First puzzle is the Shrine of Gluttony where you needed to place 3 "consumable" items to open up a secret door, we look at how we can change that to use light_weapons, heavy_weapons and other traits.
Second puzzle is the Ogre,Skeleton,Snail and Crowern figures, that need to be placed into the correct alcoves to open up a door.

Original Topic has been updated with the code from this session.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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Skuggasveinn
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Joined: Wed Sep 26, 2012 5:28 pm

Re: Editor Tutorials on YouTube - part 12 is out

Post by Skuggasveinn »

Part 11 is out http://youtu.be/tCwR1VXa4Xg - Breakable Walls

In this part we take a look at how we can use bitcpy Python script to load models into Blender.
How we can change the dungeon_wall models and export them out to OBJ.
How we load them into the GMT and convert them back to Grimrock model files.
Then we use the 3 walls that we modified to create a breakable wall for our dungeon.
We also define a sound to use when the wall breaks.

Original Topic has been updated with the code from this session along with a download link to the breakable walls asset.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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