the orginal bug is solved thanks to Skuggasveinn (see 4 posts down).
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Original message:
I've encountered a reproducible bug:
In a forest is a hole (floor of the tile on -7) and a forest_ground_01 over it to hide it. On the same tile is a floor trigger which executes
Code: Select all
function spawnethforest2trapdoor()
ethpit1 = spawn("dungeon_pit_trapdoor", 4, 15, 22, 0 , 0, "ethpit")
forest_ground_01_1.model:disable()
ethpit1.pit:open()
end
Until this point everything works fine.
As soon as you try to save the game after this event, it always crashes.
![Image](https://das-kartell.org/files/testbug_grimrock2.jpg)
Here are the source files of the small dungeon with only this event to recreate the bug:
(right click, save as)
https://das-kartell.org/files/Test_Bug.dat
https://das-kartell.org/files/Test_Bug.zip
The bug happens on every try on my computer.
King regards,
Joerg