Two part question, hopefully simple enough.
1. When an item is altered (For example, performing an action calls setDescription() on an item) is that new description carried over after a game is saved/loaded? In the editor it, obviously, doesn't stick so I was wondering if there was anything special needed to make sure that anything like that is saved.
[They do, which I thought was the case]
2. When I exported my dungeon and loaded it to test if that new description would stick after reloading I get an error that crashes the game when I try to save my game. The grimrock.log file is
right here. Are there any more steps than Export -> Load under Custom Dungeons?
[Still no clue why my dungeon does this]