[Asset] Coins
Re: [Asset] Coins
I'm the Gate I'm the Key.
Dawn of Lore
Dawn of Lore
Re: [Asset] Coins
Thanks a lot for that , very good work 

Re: [Asset] Coins
Ohhh very cool shop. Things are coming up fast with modding for LoG2, this is super exciting! 

Re: [Asset] Coins
We need a lock-like asset in which you can put multiple coins to to increment a counter to do something when you put x coins in, eg some sort of a slot machine.
I quite like the coins, but the ones leki linked to are excellent.
I quite like the coins, but the ones leki linked to are excellent.
- Vice Dellos
- Posts: 47
- Joined: Thu Feb 28, 2013 12:56 pm
Re: [Asset] Coins
... now i feel like we need a slot machine XD a lock that eats coins and then a lever to set it off then it spawns monsters in a 3x3 pattern holding any possible winnings you deserve
Re: [Asset] Coins
Do these work with LoG2? I set up everything correctly, as far as I can tell. Most items don't show up for placement and the one new one I located crashed the editor on start. I must be doing something wrong...

Re: [Asset] Coins
If you want to use the log1 assets you need to change a few things in the itemdefinitions. (the materials seem to be the same)
I'll give an example, this is the OLD definition
And this is the updated one
I'll give an example, this is the OLD definition
Code: Select all
defineObject{
name = "gor_coin_gold",
class = "Item",
uiName = "Gold Gor Coin",
model = "mod_assets/grim_vsword/models/items/gor_coin_gold.fbx",
description = "Golden Coin of Gor",
gfxAtlas = "mod_assets/grim_vsword/textures/gui/germ_icoatlas.tga",
gfxIndex = 13,
glitterEffect = "glitter_gold",
stackable = true,
weight = 0.1,
}
Code: Select all
defineObject{
name = "gor_coin_gold",
baseObject = "base_item",
components = {
{
class = "Model",
model = "mod_assets/grim_vsword/models/items/gor_coin_gold.fbx",
},
{
class = "Item",
uiName = "Gold Gor Coin",
gfxAtlas = "mod_assets/grim_vsword/textures/gui/germ_icoatlas.tga",
gfxIndex = 13,
weight = 0.1,
stackable = 1,
stackSize = 1,
multiple = 1,
traits = { "coin" },
description = "Golden Coin of Gor",
},
{
class ="Particle",
particleSystem = "glitter_gold"
}
}
}
Last edited by Prozail on Fri Oct 31, 2014 4:14 pm, edited 2 times in total.
Links to my YouTube playlist of "tutorials" and to my forum thread.
Re: [Asset] Coins
Thanks again, Prozail, you're the best! I think I've got it now and I'll attempt to convert them tonight. -Lark
Re: [Asset] Coins
There was a tyop in the post above, it's fixed now.. But i encountered something that might be a bug, "description" must come after anything related to stacking, otherwise the editor crashes with wierd errors.
Links to my YouTube playlist of "tutorials" and to my forum thread.
Re: [Asset] Coins
Is the glitter_gold effect functionnal in LoG2 ? ( searching where could come the issue )
Germany created the glitter_gold effect, think it's not native in LoG1 or 2.
Germany created the glitter_gold effect, think it's not native in LoG1 or 2.