Scripting Reference (work in progress)

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
User avatar
Diarmuid
Posts: 807
Joined: Thu Nov 22, 2012 6:59 am
Location: Montreal, Canada
Contact:

Re: Scripting Reference (work in progress)

Post by Diarmuid »

Fantastic!
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Scripting Reference (work in progress)

Post by petri »

Thanks everybody for the kind words!

Updated the doc with bare bones descriptions for many classes.
MrChoke
Posts: 324
Joined: Sat Oct 25, 2014 7:20 pm

Re: Scripting Reference (work in progress)

Post by MrChoke »

I don't think one of the methods stated in the script reference is working. I am talking about "Map:getName()". Whenever I try to access it, I get an error "getName" in nil. I call it like this:

party.map:getName()

Other ones work, like
party.map:getWidth()


Should this method be working?

Thanks
cameronC
Posts: 80
Joined: Wed Apr 11, 2012 10:54 pm

Re: Scripting Reference (work in progress)

Post by cameronC »

Thanks, this is very appreciated!
Writer and sometimes artist of the very slightly acclaimed comic series Scrambled Circuits. A comic series about a robot written by a human.

Grimrock 2 socketSystem: viewtopic.php?f=22&t=8546 / Github
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Scripting Reference (work in progress)

Post by petri »

getName works with the upcoming version
User avatar
Doridion
Posts: 256
Joined: Tue Jun 10, 2014 9:23 pm

Re: Scripting Reference (work in progress)

Post by Doridion »

petri wrote:upcoming version
Yup yup yup yup *Sunshine danse* yup yup yup !
Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: Scripting Reference (work in progress)

Post by Batty »

We're gonna need a bigger boat! :shock:
User avatar
Eleven Warrior
Posts: 752
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Scripting Reference (work in progress)

Post by Eleven Warrior »

I don't mean to be a pain here but AH relies on the sale of the game yes. So they will put more effort into correcting bugs with the game otherwise no one will buy it yeah. In saying that more customers means LOG 3 I think. AH should get their problems sorted out before other things yes?

Like everyone else I want the Asset Pack and references, but be cool guys yeah :)

EDIT: I LOVE YOU AH :) ERRRRRR..... SHIT YEAH... EDITOR OS AWESOME :)
User avatar
JohnWordsworth
Posts: 1397
Joined: Fri Sep 14, 2012 4:19 pm
Location: Devon, United Kingdom
Contact:

Re: Scripting Reference (work in progress)

Post by JohnWordsworth »

This is excellent! Thanks for all of the time you're spending on this after release. You definitely deserve a good, long rest after release yet you're still working hard to appease us impatient fans :). (Just an FYI, we're only so keen to get modding because your game and engine are so awesome, so even if it feels like a pain sometimes, you should definitely take it as a compliment!).
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
NutJob
Posts: 426
Joined: Sun Oct 19, 2014 6:35 pm

Re: Scripting Reference (work in progress)

Post by NutJob »

JohnWordsworth wrote:we're only so keen to get modding because your game and engine are so awesome
This, right here. ^

Hell, setup a paypal donation account and I'll be more then happy to donate for quick updating and awesomeness. (Already bought four copies of LoG1, LoG2, each, but ran out of friends to buy it for. lol -- I'm old)
Post Reply