Seems to have two styles of "walls" in LoG2. First ones are just there for texture. Second ones are real walls.Jackard wrote:Also its letting me move through some of these thin walls, without using the console. Do walls need a solid tile for collision to work properly?
Examples =>
- dungeon_wall_01 : Can pass through ( Wall component )
- dungeon_wall_02 : Can pass through ( Wall component )
- dungeon_wall_grating : Can NOT pass through ( Door component )
- forest_ruins_wall_01 : Can NOT pass through ( Door component )
- etc ...
Also, seems than "walls" definition in LoG2 have changed, and if you want a really thin wall, you must define it as a door ... you could re-define them and add colision compenent.