(Mod) Character Skill Points Reallocation Tome

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vesper8
Posts: 5
Joined: Thu Oct 30, 2014 4:46 pm

Re: (Mod) Character Skill Points Reallocation Tome

Post by vesper8 »

great mod!

I've been respecing just using the console and not cheating.

I really regret picking "Martial Training" for my minotaur knight.. dunno what I was thinking.. Skull Hunter seems WAY better.

I tried using removeTrait("martial_training") but it doesn't do anything. It looks like you can only use this console command to add/remove traits that are acquires through skills and not the ones you pick at the beginning.

Still.. I assume there must be a different command to alter the skills you pick at the beginning. Do you know what it is by any chance? :)
NutJob
Posts: 426
Joined: Sun Oct 19, 2014 6:35 pm

Re: (Mod) Character Skill Points Reallocation Tome

Post by NutJob »

Heads up, if there's no "weight = x.x" and the champion throws it you'll crash the editor/game; because, gravity. =)
vesper8
Posts: 5
Joined: Thu Oct 30, 2014 4:46 pm

Re: (Mod) Character Skill Points Reallocation Tome

Post by vesper8 »

I found it! NM :)

It looks like that particular trait is still using the old name "weapon_specialization"
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Jgwman
Posts: 144
Joined: Thu Jun 28, 2012 10:14 pm

Re: (Mod) Character Skill Points Reallocation Tome

Post by Jgwman »

NutJob wrote:Heads up, if there's no "weight = x.x" and the champion throws it you'll crash the editor/game; because, gravity. =)
Yeah, I only just realized the component of a duped item would be entirely overridden. I assumed it would import remaining values from the baseObject.
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The cube
Posts: 94
Joined: Tue Apr 23, 2013 6:09 pm
Location: Barren Desert

Re: (Mod) Character Skill Points Reallocation Tome

Post by The cube »

You can't use it by holding it and clicking a champion's portrait. Otherwise, awesome work!
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