V2.1.13 - BUG COLLECTION

Have trouble running Legend of Grimrock 2 or do you have questions about the purchasing options? Look for help here.
User avatar
PSY
Posts: 395
Joined: Sun Apr 08, 2012 10:10 pm
Contact:

Re: V2.1.13 - BUG COLLECTION

Post by PSY »

eispfogel wrote:Cosmetic BUG:
It seems that sometimes the blue saving crystals are getting deeper and deeper into the ground.
Look at these videos where you can see exactly what i mean:
http://youtu.be/ALPv0VoG7YU?t=14m53s
https://www.youtube.com/watch?v=FsGqPeA ... b7cbPtgUQz (right at the beginning of the video)

and:

http://youtu.be/8GylQwlb1ps?t=9m57s

I never encountered that myself but it just looks wrong.
Yeah, you're right. The Y coordinates appear to be too low..

Thanks!

PSY
https://psy-labs.com
Coders don't die, they just gosub without return
User avatar
PSY
Posts: 395
Joined: Sun Apr 08, 2012 10:10 pm
Contact:

Re: V2.1.13 - BUG COLLECTION

Post by PSY »

Update
https://psy-labs.com
Coders don't die, they just gosub without return
Galnospoke
Posts: 20
Joined: Sat Apr 21, 2012 1:16 pm

Re: V2.1.13 - BUG COLLECTION

Post by Galnospoke »

Ruins of Desarune - "light" puzzle. Only manually put items on plates (on the lower level) open the door. When You throw to the hole - nothing change, of course items are on right places. And this tip "follow the light" - it is incorrect - on my PC lights blinking (high settings, another bug?). Open secret is much easer, then fight with buggy doors. A am so annoyed!

EDIT
I check it: it react with few second delay. So, it is not maybe a bug, but bad design. It is maybe logic, but all topic on this forum about this puzzle say, that something is not right with that rebus.
Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: V2.1.13 - BUG COLLECTION

Post by Batty »

Grammar - there should be an "a" after "of" thus reading "A spherical object made of a strange, elastic substance."
SpoilerShow
Image
badhabit
Posts: 467
Joined: Sat May 05, 2012 2:24 pm

Re: V2.1.13 - BUG COLLECTION

Post by badhabit »

graphical glitch.

Light sources behind closed secret doors (e.g. glowing green slime blob enemies) shine undamped through. Disturbing the immersion & surprise effect by being pretty well visible.
Image
Image
eLPuSHeR
Posts: 676
Joined: Tue Jan 08, 2013 7:42 pm

Re: V2.1.13 - BUG COLLECTION

Post by eLPuSHeR »

Confirmed. I have seen the green glow behind walls too.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
User avatar
Zo Kath Ra
Posts: 937
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: V2.1.13 - BUG COLLECTION

Post by Zo Kath Ra »

I almost feel bad about reporting this, because it's so minor...
(spoilered because it's in a secret area)
SpoilerShow
In the Shrine of Balance, one of the stone heads says:
"Endue forth four power gems to fuse them into the essence of element."

Image

So I looked up "endue", and it's a real word:
http://www.merriam-webster.com/dictionary/endue

It doesn't seem to fit here, though.
Maybe use "bring", like in the other shrines?

edit: there should be a "the" between "of" and "element"

---

Also, this stone head (and one in each of the other shrines) says:
"Not all of the gems lay under the skies"

https://www.google.com/?gws_rd=ssl#q=lie+vs+lay
lootsorrow
Posts: 1
Joined: Fri Oct 31, 2014 3:30 am

Re: V2.1.13 - BUG COLLECTION

Post by lootsorrow »

I just picked up the meteor storm scroll, first time I cast it, the final projectile hit my own party. I've since figured out it happening while fighting spiders, during their melee attack animation. I can manage to hit my own party with almost all of the meteor storm projectiles if timed right, and even with spells that don't have a projectile, like flameburst. Bug? Or are spiders just that badass?
User avatar
Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: V2.1.13 - BUG COLLECTION

Post by Dr.Disaster »

lootsorrow wrote:I just picked up the meteor storm scroll, first time I cast it, the final projectile hit my own party. I've since figured out it happening while fighting spiders, during their melee attack animation. I can manage to hit my own party with almost all of the meteor storm projectiles if timed right, and even with spells that don't have a projectile, like flameburst. Bug? Or are spiders just that badass?
This happens with all(!) ranged spells when a monster's attack is virtually on the party's tile.
Palandus
Posts: 56
Joined: Wed Oct 29, 2014 11:20 am

Re: V2.1.13 - BUG COLLECTION

Post by Palandus »

Several wands and staffs do not give the Battlemage bonus for using them. Only wand I've found that gives the bonus is the Whitewood Wand found near the start of the game.

Examples found:
-> Wand of Fear (Pyramid of Umas)
-> Staff of Serpents (Herder Den)
Post Reply