[Asset] Coins

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
User avatar
Prozail
Posts: 158
Joined: Mon Oct 27, 2014 3:36 pm

[Asset] Coins

Post by Prozail »

I tried making a few coin assets. Resulted in a stackable silver, copper, and gold coin.

Feel free to try them out.

Image
Last edited by Prozail on Thu Oct 30, 2014 6:06 pm, edited 1 time in total.
NutJob
Posts: 426
Joined: Sun Oct 19, 2014 6:35 pm

Re: Coins

Post by NutJob »

Useful and saved, thanks. Oh, and they have weight! Yes! to realism and No! to Fancy Pants MMO ways!
User avatar
Vice Dellos
Posts: 47
Joined: Thu Feb 28, 2013 12:56 pm

Re: Coins

Post by Vice Dellos »

haha i am really glad they have weight XD the first thing I thought that would be nice to do is create a dungeon where you're maxed on weirght to solve the final puzzle so you cant take any treasures with you if you want to escape
NutJob
Posts: 426
Joined: Sun Oct 19, 2014 6:35 pm

Re: Coins

Post by NutJob »

Vice Dellos wrote:haha i am really glad they have weight XD the first thing I thought that would be nice to do is create a dungeon where you're maxed on weirght to solve the final puzzle so you cant take any treasures with you if you want to escape

Sinister, I like it. It'd be like chasing down Hasten for the Journeyman's Boots. ~laughs~
User avatar
Lark
Posts: 178
Joined: Wed Sep 19, 2012 4:23 pm
Location: Springfield, MO USA

Re: Coins

Post by Lark »

Very nice! Thank you! I can think of some really nice ways to use these! -Lark
User avatar
Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [Asset] Coins

Post by Drakkan »

little hexagonal on the floor, otherwise thanks a lot for it !
Breath from the unpromising waters.
Eye of the Atlantis
User avatar
Prozail
Posts: 158
Joined: Mon Oct 27, 2014 3:36 pm

Re: [Asset] Coins

Post by Prozail »

hehe.. im no 3d-artist that's for sure :p
but check out my little shop: http://www.youtube.com/watch?v=no-f90Vy_FQ
User avatar
Lark
Posts: 178
Joined: Wed Sep 19, 2012 4:23 pm
Location: Springfield, MO USA

Re: [Asset] Coins

Post by Lark »

What fun! I love the shop! Thanks for the tutorial too. Could you please post the code to give us a starting point for our own versions of the store? Thanks!! -Lark
User avatar
Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [Asset] Coins

Post by Drakkan »

Prozail wrote:hehe.. im no 3d-artist that's for sure :p
but check out my little shop: http://www.youtube.com/watch?v=no-f90Vy_FQ
NOW I am impreesed ! Wonderfull work really. I am planning to use shops in my mod, so yeah.
Just question - do you think you are able to do some "selling" alcove ? That you define somehow for example Longbow is worthy 1 silver coin when selling, you insert longbow, press the lever and you will get coins back ?
Breath from the unpromising waters.
Eye of the Atlantis
User avatar
Prozail
Posts: 158
Joined: Mon Oct 27, 2014 3:36 pm

Re: [Asset] Coins

Post by Prozail »

Lark wrote:What fun! I love the shop! Thanks for the tutorial too. Could you please post the code to give us a starting point for our own versions of the store? Thanks!! -Lark
put a link to the Project in my main thread viewtopic.php?f=22&t=7913
Drakkan wrote:Just question - do you think you are able to do some "selling" alcove ?
Shouldn't be a big problem, you can check the classtype with ".name" so the reverse should work aswell.
Post Reply