Stairs.

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darkwuulf
Posts: 6
Joined: Fri Oct 24, 2014 3:51 am

Stairs.

Post by darkwuulf »

Because of the dungeon design I'm working on I've had to use custom destinations for my stairs. However the problem I'm running into now is party facing. Regardless of the destination (and facing of the stairwell at the destination) the party is always facing the same direction on the new level as they were facing when they entered the stairs. Has anyone figured out how to change the party facing when they traverse stairs?
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Alan1149
Posts: 22
Joined: Sat Apr 26, 2014 3:30 pm

Re: Stairs.

Post by Alan1149 »

there is no way to change it sadly, your just going to have turn the the entrance round.
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Lark
Posts: 178
Joined: Wed Sep 19, 2012 4:23 pm
Location: Springfield, MO USA

Re: Stairs.

Post by Lark »

Well... I only played with this for a little bit, but I had some success. Try this: I put two stairways on top of each other, but facing the same direction. What you'd would want would be to go up or down, but have the party's direction flipped (or turned around) because we want them to enter and exit the stairs in the right direction. In my test case, the upper stair were descended to the south and the lower stairs (going up) also ascended to the south. So:
  • Place the stairs on top of each other, facing the same direction as mentioned. Hopefully, custom destinations will also work.
  • Put an invisable teleporter on top of both sets of stairs. Call the upper one "spinner_1" and the lower "spinner_2" .
  • Set the destination for both teleporters to themselves, but select the "turn around" option on spin. In other words, they don't teleport anywhere; they just spin.
  • Put an invisible trigger one square in front of each set of stairs, upper (trigger_1) and lower (trigger_2), that will trigger upon approaching the stairs.
  • Make the upper one, when activated, disable spinner_1 (the upper one), but enable spinner_2
  • Make the lower one, when activated, disable spinner_2 (the lower one), but enable spinner_1
Now you can walk the party south (in my test) into the upper stairway and end up walking north out of the lower stairway and vise versa. Unfortunately, it messes up if you are standing on the stairs and chose to turn right or left, but hey, it's at least something! Maybe this also could be fixed (perhaps by placing a script that prevented the party from turning or something else.)

I hope this helps! Have fun, -Lark
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