Feel free to add your suggestion too!
Here's mine:
UI & Characters
- A page for Alchemist like the traits one of the mage where all the spells learned are listened for the receipts.
- A dedicated slot for the Alchemist only for the pestel. (I found annoying put/leave pestel in slots, even if this can be viewed as choice of gameplay).
- A bestiary CODEX like section with artwork of each monster with its traits. (We're hungry of Lore!)
- More icons for notes in the map.
World & Tilesets
- Weather improvements (Love the day/night cycle but I want rain, snow, thunderstorm, tornadoes).
- Mountain levels/tilesets (From the intro I expected to climb that mountain on the Isle but never happened).
- A more improved "Egyptian like" tileset to grant more variety.
- A better use of lava that's not present only under one grate.
- Mechanic tileset like the one in Log. The Relic. The Relic. The Relic.
SpoilerShow
When I found it under the Barren Desert,
-Villages, Cliffs, Waterfalls, Canyon like levels and tilesets.
-Castle Nex improvements/addons: I was disappointend when I discovered that the external doors, stairs, balconies are only not footable ingame and only cosmetics. That castle is bigger. Make it huge!
Gameplay & Puzzles
-Cuttable gobelins.
-Breakable Walls.
-Farm mines (let's use that Pickaxe).
-Water puzzle with gates to open/close to change its level or direction.
-Fire Walls.
-A better Hub.
-Continue playing the game after the True Ending final movie.
-An house to rest and chests to put our items/equipments sortered. It's annoying to left everywhere them.
- Elemental bullets for firearms and Elemental arrows for bows.
Traps
-Pendulum.
-Guillotine.
-Huge rollable rocks to evade (Indiana Jones docet).
-Shifting sands.
-Wall traps that press/move the characters.
-Whirpools.
-Rolling blades, spikes.
-Gun traps.
-Log traps.
Last edit: 27.10.2014