
To Skuggs Re- Open Door
- Mysterious
- Posts: 226
- Joined: Wed Nov 06, 2013 8:31 am
To Skuggs Re- Open Door
Hi skuggs thxs for the awesome Vids ahy. I was wondering are you going to redo the Door that opens when you click on it? You remember the door from the Sx townset it had invisible levers ect.. and was a awesome door, rather than doors going up and down etc.. Thxs 

Re: To Skuggs Re- Open Door
+1 for "on click" opened doors.
Buttons and levers are great ... but the old system where you only clic on the door or put the good key on it, miss some of us ^^ I understand than john's GMT2 will help a little
Han, mmmmmh, skuggs, will I be offensive if i ask you ( I've seen all your actual Webtutos for LoG2 and undestrand how many work it is ) for doing a little tuto to place a clic/key node on the doors ( like for LoG 1 ) ?
Thanks in advance ^^
Buttons and levers are great ... but the old system where you only clic on the door or put the good key on it, miss some of us ^^ I understand than john's GMT2 will help a little

Han, mmmmmh, skuggs, will I be offensive if i ask you ( I've seen all your actual Webtutos for LoG2 and undestrand how many work it is ) for doing a little tuto to place a clic/key node on the doors ( like for LoG 1 ) ?
Thanks in advance ^^
- Skuggasveinn
- Posts: 562
- Joined: Wed Sep 26, 2012 5:28 pm
Re: To Skuggs Re- Open Door
This is a good idea (both of them), and I can to do a tutorial about this.
But I don't wan't to do this with the GMT1 and GrimFBX commandline since a new tool is on it's way.
So when the new tool is out, I will try to go through how this is done using the new tool.
Skuggasveinn.
But I don't wan't to do this with the GMT1 and GrimFBX commandline since a new tool is on it's way.
So when the new tool is out, I will try to go through how this is done using the new tool.
Skuggasveinn.
Re: To Skuggs Re- Open Door
I thought it at the time of LoG1, and i've found an iron door in the DM Pack, openable by putting a key on it. Unfortunately, the door must stay open without a button/lever linked. Seems that Germany added a node with the GMT to the door mesh.Skuggasveinn wrote:But I don't wan't to do this with the GMT1 and GrimFBX commandline since a new tool is on it's way.
Want to do the same by adding a "button node", but don't know enough how correctly adding nodes in a mesh ((