Outdoor elevation

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Faerghail
Posts: 72
Joined: Tue Mar 27, 2012 8:49 pm

Outdoor elevation

Post by Faerghail »

Hi,

For outdoor elevation , i know it's possible to make some hills buy modifying the map's height.
But is it possible to make elevation like in dungeons, to create for example small mountains that we can climb with ladders ?


Faerghail
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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: Outdoor elevation

Post by Drakkan »

you can use elevation only for tilesets which are supported. Which means no dungeon elevation. But with some trick you can insert for example swamp elevation inside your dungeon and then put manuly celing above that. Also all elevated tilesets need to be surounded by 0 height tiles of the same kind, so it is little tricky and little unpractical, but possible.
As for example clibable hills etc. definitely possible when we will have manulas and somebody will model / script these.
Breath from the unpromising waters.
Eye of the Atlantis
Ixnatifual

Re: Outdoor elevation

Post by Ixnatifual »

Outdoor elevation is fairly simple, but it looks like the edges of an elevation aren't drawn automatically. But you can just apply the appropriate edge yourself. Skugga's videos demonstrate something similar inside a dungeon. I just made a hill with a latter using same elevation approach and applying forest_elevation_edge objects on the sides of the hill.
Faerghail
Posts: 72
Joined: Tue Mar 27, 2012 8:49 pm

Re: Outdoor elevation

Post by Faerghail »

I certainly do something wrong somewhere which must be very simple , but i can't find what is it.

For example , i'm trying to make a pond in an outdoor environment. I put the object water_surface somewhere on the map and i use the tile water_surface_surface_underground with elevation -1. The result is water surface above the ground... what is wrong in that plz ?
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Skuggasveinn
Posts: 562
Joined: Wed Sep 26, 2012 5:28 pm

Re: Outdoor elevation

Post by Skuggasveinn »

I always get some weird stuff going on if I start doing dungeon elevations with outdoor tiles.
Like Ixnatifual said, its easy to just elevate the grass and then manually place the edges around the grass, placing stairs and such like this http://www.zorglubb.net/grimrock/images ... ations.jpg

It looks ok but starts to get weird when you play it, the party can go up the stairs but sometimes not down the stairs, the party can fall from some ledges but not others etc.
It's just weird, haven't figured out way this happens or if I'm doing something wrong :?

Skuggasveinn.
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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: Outdoor elevation

Post by Drakkan »

Faerghail wrote:I certainly do something wrong somewhere which must be very simple , but i can't find what is it.

For example , i'm trying to make a pond in an outdoor environment. I put the object water_surface somewhere on the map and i use the tile water_surface_surface_underground with elevation -1. The result is water surface above the ground... what is wrong in that plz ?
curently water surface is always in floor between 0 and -1, no matter what you input
Breath from the unpromising waters.
Eye of the Atlantis
Faerghail
Posts: 72
Joined: Tue Mar 27, 2012 8:49 pm

Re: Outdoor elevation

Post by Faerghail »

curently water surface is always in floor between 0 and -1, no matter what you input
Yep , but water_surface_underground must be set to -1 i think.

I start again my level from scratch and this time it worked, but cant finf what i did wrong before.
Faerghail
Posts: 72
Joined: Tue Mar 27, 2012 8:49 pm

Re: Outdoor elevation

Post by Faerghail »

Making some progress in outdoor elevation :)

Ixna and skugga , i tried to do what you said. I made an grass elevation and put manually the edges. The only thing i see is the reflection of the sky on the ground with zero elevation

EDIT : finally succeeded :D the edges were incorrectly placed ^^

Thanks to you :)
Sertorius
Posts: 5
Joined: Sat Oct 25, 2014 7:16 am

Re: Outdoor elevation

Post by Sertorius »

Skuggasveinn wrote:I always get some weird stuff going on if I start doing dungeon elevations with outdoor tiles.
Like Ixnatifual said, its easy to just elevate the grass and then manually place the edges around the grass, placing stairs and such like this http://www.zorglubb.net/grimrock/images ... ations.jpg

It looks ok but starts to get weird when you play it, the party can go up the stairs but sometimes not down the stairs, the party can fall from some ledges but not others etc.
It's just weird, haven't figured out way this happens or if I'm doing something wrong :?
I also find many weird happenings when doing this. I tried to make some outdoor "buildings" with various non-forest sets, like dungeon and tomb wall. They work just fine by basically building all the sides, the top, the floor (with the forest floor underneath the inserted object floor), but the ladders do not behave correctly 100% of the time and I do not see what variable is different between them. BUT: if I use anything but the forest_ruins tileset, there are visible seams. So when I build a cube with the tomb set, you can see "sky" in a small horizontal line at the bottom. Argh.
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Soaponarope
Posts: 180
Joined: Thu Oct 04, 2012 3:21 am

Re: Outdoor elevation

Post by Soaponarope »

Just started to play with new editor, and was having trouble with this too. Seems the only ones that work properly are the ones they used in game(the swamp and underwater tiles). I was able to make a mountain but I am trying to have usable elevation in outdoor structures, like a castle tower you can jump off to the ground. The walls have to be made with placables though which don't match up with castle tile's elevation. I also don't know how to get rid of ceilings on the castle tiles while outside.

Another thing the < > hotkeys for moving objects between elevations don't seem to be working as stated.
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