Healing injuries w/o wasting potions
- Zo Kath Ra
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Healing injuries w/o wasting potions
Sometimes, one of my characters will receive a leg/arm/etc. injury but not lose much health in the process.
To heal the injury, I either have to go to a crystal or waste an entire potion.
Is there any other way to heal injuries?
I'd suggest a feature where characters don't drink the whole potion, but that would make it impossible to stack them.
To heal the injury, I either have to go to a crystal or waste an entire potion.
Is there any other way to heal injuries?
I'd suggest a feature where characters don't drink the whole potion, but that would make it impossible to stack them.
- Sarumorpheus
- Posts: 98
- Joined: Wed Oct 01, 2014 12:54 pm
Re: Healing injuries w/o wasting potions
As far as I know, only healing crystals and healing potions will heal an injury.
Just a relevant piece of information while we're at this: One of my characters had a leg injury yesterday and he ended up dying in a fight while still injured. I had him (his corpse) drink a ressurection potion (at least I think that's how I brought him back to life), and, while he indeed came back to full health, his injury was still there and only disappeared after a healing potion or healing crystal. D:
Just a relevant piece of information while we're at this: One of my characters had a leg injury yesterday and he ended up dying in a fight while still injured. I had him (his corpse) drink a ressurection potion (at least I think that's how I brought him back to life), and, while he indeed came back to full health, his injury was still there and only disappeared after a healing potion or healing crystal. D:
Re: Healing injuries w/o wasting potions
I've had dead characters receive injuries from falling (in this case, a leg injury that *did* affect the party's movement).
Re: Healing injuries w/o wasting potions
This is getting fixed with the next patch if I remember correctly
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- MasterworkStone
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- Joined: Mon Sep 01, 2014 4:15 am
Re: Healing injuries w/o wasting potions
Fixed? How so?PSY wrote:This is getting fixed with the next patch if I remember correctly
Re: Healing injuries w/o wasting potions
Yeah, injuries are very strange in this game. I spend many fights getting womped by Trolls (Or are they Ogres?) or taking cannon balls to the face, and suffering no injuries. Then an insect swarm attacks me for 1 damage and my character gets a broken leg.
There's really no way other than waiting a very, very long time for the effects to wear off if you want to avoid using a crystal/potion. Luckily there are nearly a hundred healing herbs in the game and many potions to find.
There's really no way other than waiting a very, very long time for the effects to wear off if you want to avoid using a crystal/potion. Luckily there are nearly a hundred healing herbs in the game and many potions to find.
- Sir Tawmis
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Re: Healing injuries w/o wasting potions
I believe he means dead character getting injuries. The patch will fix it so if you have a dead party member, jump off a ledge, the dead character will not get a "Wound"MasterworkStone wrote:Fixed? How so?PSY wrote:This is getting fixed with the next patch if I remember correctly
What I think would be cool (perhaps for LOG3?) is have a "Medical Skill"
So Medical Skill 1, can fix a broken arm. Medical Skill 2, can fix a broken lead. Medical Skill 3, can fix a chest wound. Medical Skill 4, can fix head wounds. Medical Skill 5 can... do something.
But something along those lines, where you can invest skill points into a "Medical" skill that would grant characters the ability to "fix" wounds impacted on another character. (Maybe by making "Bandages" that could be used by the characters, the same way Healing Potions can be made?) So that characters would need to find "cloth", "silk", etc for bandages. (Or take it one step further and "deconstruct" leather and cloth armor not being used as bandages!) So Medical Skill 1 can do cloth, Medical 2 can use silk, etc.
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- eharper256
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Re: Healing injuries w/o wasting potions
As soon as medicine gets involved, people will ride the whole 'that's not realistic!' train even harder though. When its a magic crystal or potion; you can happily suspend reality and let it slide, but splint up that broken leg and its still broken until you pick up a week+ of rest, which we don't typically have the luxury (or the food) to do in Grimrock.Sir Tawmis wrote:What I think would be cool (perhaps for LOG3?) is have a "Medical Skill"
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Re: Healing injuries w/o wasting potions
Well, I'm happy there's no other way to heal injuries. Sitting in Hard Mode with 10+ Healing Potions for each character and anxious to actually use them outside "boss" encounters, not to mention the endless supply of Bloodcaps.
Re: Healing injuries w/o wasting potions
Indeed, specific injuries should be linked to specific kind of damage (like pit falling already do for feet, or the spikes coming out of the floor). Chance for a injury should be connected somehow to the amount of damage (e.g. injury-chance= 0.1*damage/max-health) and maybe critical hits could increase the injury chance significantly (e.g. three times higher).Rithrin wrote:Yeah, injuries are very strange in this game. I spend many fights getting womped by Trolls (Or are they Ogres?) or taking cannon balls to the face, and suffering no injuries. Then an insect swarm attacks me for 1 damage and my character gets a broken leg.
There's really no way other than waiting a very, very long time for the effects to wear off if you want to avoid using a crystal/potion. Luckily there are nearly a hundred healing herbs in the game and many potions to find.