I actually like the hunger system. That little extra stress factor adds to the immersion of being stranded/lost on a mysterious island, at least for me, so I appreciate it. I also have experience from the original Legend of Grimrock (as you do too, according to your OP), where gameplay mechanics such as what we're talking about now were already present, so I suppose being familiar with the playstyle counts as well. What I mean is, I believe newcomers to the franchise may struggle somewhat more than the old-timers.Gath Of Baal wrote: 1) Out of food when you can't complete the game without it is annoying. I don't want to spend my time farming things. It is much more fun playing the game.
Anyways, back to the issue at hand, the process of acquiring food is not that lengthy, especially if you can incorporate it into your exploring time; Try to catch fish whenever you have to swim by an area anyhow, for instance. If needed, a quick trip to Twigroot forest can earn you several warg steaks in a few minutes.
A couple final hints: Always save food supplies (don't throw anything away) and don't overfeed your characters so that nothing is wasted.
If this is still not your cup of tea, I imagine the game may be modded to cancel this hunger system. It's a matter of looking into it.
Puzzles in LoG 2 can be quite complicated, yes, but I have not yet found anything illogical. Admittedly, I've had to use the internet one or two times to seek help, but once I understood the solution, it always made sense and I'd ask myself, "Of course, how could I have missed that?" It's a great feeling to solve puzzles yourself, however, and you must always remember that the developers, at least from what I've seen so far, NEVER expect you to guess the solution. You have to be thorough and explore every possible corner. Clues should usually be nearby (In some cases they're not, but more on that below) and all you need do is decipher them while taking how the game works into consideration.Gath Of Baal wrote: 2) Hard puzzles are fine. Illogical puzzles that require either looking it up through the internet or randomly trying combinations till it works are bad. Also, I explained why the non-linear game structure is bad in this case.
Now, it starts getting tricky when clues are spread throughout the world, and that may be disheartening at first, but you have to push on, keep doing what's available, and things should fall into place by themselves if you have a keen eye. It's extremely important to save every unique item, as some are needed for specific events and progress further. Gladly, the Hub is a great area to use as a storage place, if needded.
I hope you're able to overcome these obstacles because Legend of Grimrock 2 is a fantastic game. I haven't experienced a game of this quality in a while.