I almost cried....

Talk about anything Legend of Grimrock 1 related here.
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amelsen
Posts: 1
Joined: Mon Mar 12, 2012 10:31 am

I almost cried....

Post by amelsen »

oh my god...

... lemmy say that again =)

oh... my.... god!!

I just wanted to extend a huge "WEEE" to you folks for making this game.. At the age of 36, I totally remember all the hours/days/months spent playing games like Eye of the beholder and what not... this is so cool you're making a game with the same approach and core machanics. You've definately caught my attention!!

And the fact that you're putting it out on iOS! YAY! it'll be played on my iPad2 for sure!!! =)

GOGOGOGO!
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petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: I almost cried....

Post by petri »

Hey there! And welcome aboard! :) The iOS version is still pretty far from finished so you might want to check out the PC version first!
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PeyloW
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Joined: Sat Mar 03, 2012 1:41 pm
Location: Stockholm, Sweden
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Re: I almost cried....

Post by PeyloW »

petri wrote:Hey there! And welcome aboard! :) The iOS version is still pretty far from finished so you might want to check out the PC version first!
When you say "pretty far" what time span are we talking about? Weeks, months, or years? And how many of the specified time unit?

I would like to know both for the iOS and the Mac releases.
DJK
Posts: 208
Joined: Thu Mar 15, 2012 12:42 am

Re: I almost cried....

Post by DJK »

While I do have an iphone 4s ... I plan to run this on my win 7 26" screen in all it's glory!... please please support wide screen 1920x1200 res at least :p
Kreyos
Posts: 4
Joined: Sun Mar 18, 2012 2:35 am

Re: I almost cried....

Post by Kreyos »

amelsen wrote:oh my god...

... lemmy say that again =)

oh... my.... god!!

I just wanted to extend a huge "WEEE" to you folks for making this game.. At the age of 36, I totally remember all the hours/days/months spent playing games like Eye of the beholder and what not... this is so cool you're making a game with the same approach and core machanics. You've definately caught my attention!!
Holy words!
....so the legend was true....
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Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: I almost cried....

Post by Darklord »

DJK wrote: please please support wide screen 1920x1200 res at least :p
It already does, 1920x1200 is running fine in the Tech demo. (which I just reran to confirm!) :)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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juho
Posts: 238
Joined: Mon Feb 27, 2012 1:18 pm

Re: I almost cried....

Post by juho »

DJK wrote:1920x1200
Yup, it's supported.
Follow me on Twitter: @JuhoMakingStuff
PancreaticDefect
Posts: 3
Joined: Tue Mar 27, 2012 9:36 pm

Re: I almost cried....

Post by PancreaticDefect »

I know how you feel. I was just bugging people to make a modern, spiritual successor to Wizardry and then this pops up for pre-order on GOG. Closest thing I've seen so far. If only it was turn-based....I understand why its not but given the option it is my preferred way to play.
PancreaticDefect
Posts: 3
Joined: Tue Mar 27, 2012 9:36 pm

Re: I almost cried....

Post by PancreaticDefect »

Anyone else remember back in the early 90's when CD-Roms were the big thing in games? I remember this because you could buy these slotted cardboard boxes with like 8 random CD's inserted into the slots and the whole thing wrapped in clear shrinkwrap with a window so you could see the discs. These were available at pretty much any major retailer. Each one was themed. RPG's, Driving games, ETC. I think companies were just buying surplus game CD's from publishers and flipping them in this manner. It was great because I ended up with the game that would change my gaming life as a result. That game was Wizardry 7. I had never played a real RPG before. Just "fake" ones like Legend of Zelda (still fun). My first RPG experience was a trial by fire because the game, having come with no packaging and therefore no manual was an enigma and I was too young to think to look for the manual on the disc. So I learned how to play this extremely complicated, HUGE, RPG through trial and error. I highly doubt I have the attention span nowadays to do the same. But it sure got me hooked. I played the game for so long that my party began to die of old age. OLD AGE. What game nowadays is so enormous and complex that they felt the need to include an age limit. (it was 100 years). Thank the devs there was a way to de-age your characters. Despite all that time I never finished the game. When I watched the preview video for this game it got me excited like nothing I've played since then. I know it wont be the same scale as that old Sir-Tech gem, but I've seen enough to know that soon, I'll feel almost 20 years younger.
jfunk
Posts: 209
Joined: Tue Mar 27, 2012 6:01 pm

Re: I almost cried....

Post by jfunk »

PancreaticDefect wrote:Anyone else remember back in the early 90's when CD-Roms were the big thing in games? I remember this because you could buy these slotted cardboard boxes with like 8 random CD's inserted into the slots and the whole thing wrapped in clear shrinkwrap with a window so you could see the discs. These were available at pretty much any major retailer. Each one was themed. RPG's, Driving games, ETC. I think companies were just buying surplus game CD's from publishers and flipping them in this manner. It was great because I ended up with the game that would change my gaming life as a result. That game was Wizardry 7. I had never played a real RPG before. Just "fake" ones like Legend of Zelda (still fun). My first RPG experience was a trial by fire because the game, having come with no packaging and therefore no manual was an enigma and I was too young to think to look for the manual on the disc. So I learned how to play this extremely complicated, HUGE, RPG through trial and error. I highly doubt I have the attention span nowadays to do the same. But it sure got me hooked. I played the game for so long that my party began to die of old age. OLD AGE. What game nowadays is so enormous and complex that they felt the need to include an age limit. (it was 100 years). Thank the devs there was a way to de-age your characters. Despite all that time I never finished the game. When I watched the preview video for this game it got me excited like nothing I've played since then. I know it wont be the same scale as that old Sir-Tech gem, but I've seen enough to know that soon, I'll feel almost 20 years younger.

Nice. Crusaders of the Dark Savant is one of my all time favorites. The NPCs actively searching the world for the same pieces of map you were was awesome. It was crushing to finally reach a piece only to find some damn T'Rang or Umpani beat you to it and you had to track them down.

I tried to play the "Wizardry Gold" updated version once a long time ago, but found the interface painfully slow so I just couldn't do it despite the upgraded graphics.
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