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SnowyOwl47 wrote:Hmm @Jouki Delete the spaces around the i ok
still doesnt work
JohnWordsworth wrote:When building an entity name from variables and then retrieving that entity, you will want to do some string concatenation and use the "findEntity" function. The following first defines a flexible function that can turn on a whole bunch of lights that all start with the same ID in the editor and then defines a specific "utility function" that you can call from a pressure plate that turns on all lights in your dungeon that have the name "top_floor_lights_i" (where i starts at 1 and goes up to the last light it finds using this pattern).
-- A generic function that will turn on the light and particle component
-- for all entities in the dungeon that have the id "prefix_i" where
-- "prefix" is the parameter given to this method and "i" counts up from 1.
function turnOnLights(prefix)
local i = 1;
local entity = findEntity(prefix .. "_" .. i);
while entity ~= nil do
if entity.light ~= nil then
entity.light:enable();
end
if entity.particle ~= nil then
entity.particle:enable();
end
i = i + 1;
entity = findEntity(prefix .. "_" .. i);
end
end
--
-- This function is one you can hook into a pressure plate and it will
-- turn on all lights in your dungeon with the name "top_floor_lights_i"
-- ie. top_floor_lights_1, top_floor_lights_2, ...
function turnOnTopFloorLights()
turnOnLights("top_floor_lights");
end
Hope this helps!
holy... ok, it's working I should go through this code and learn as much as I can from that.
Btw. is there (I'm almost sure it is) something like 'sleep(2000)' (ms) I can handle cool effect "a slowly starting all-light effect" I mean turning them on one by one or any other way.
I'm gonna hold off answering that for a short while... While I know that you could put a solution together using timers, I'm sure I read somewhere from Petri that there is a function you can use to just exactly this sort of thing (put a 2 second pause into a script). I'll try to find it, but I can't remember if it was a blog post or forum post or whether he posted a code example or just text! Lol
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
JohnWordsworth wrote:I'm gonna hold off answering that for a short while... While I know that you could put a solution together using timers, I'm sure I read somewhere from Petri that there is a function you can use to just exactly this sort of thing (put a 2 second pause into a script). I'll try to find it, but I can't remember if it was a blog post or forum post or whether he posted a code example or just text! Lol
that's ok, I forgot about timers. I can do that with timer and counter(s)
NutJob wrote:I thought .gif stopped existing a decade ago. ~laughs~
Glad you got it working.
iI just dont want to put any video from the map on youtube right now