4 Wizards needs help with skill points

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Luj1
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Joined: Mon Jun 18, 2012 11:12 am
Location: Belgrade, Serbia

Re: 4 Wizards needs help with skill points

Post by Luj1 »

you really should get 1 alchemist in the rear, and 1 battlemage in front . probably not a good idea to go with 4 wiz but if you insist ...








someone will need to trait armor and go up front. and use the spell 'shield'. u need protection

dont be afraid to trait athletics (at least to 3 for carrying capacity and survivability)

mino wizard is tanky

you could get a different 'resist' spell with each wizard, completing the circle

keep in mind earth dont need synergies (other schools) and works through bars

invisibility for hard areas








few considerations off the top of my head
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nattsurfaren
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Re: 4 Wizards needs help with skill points

Post by nattsurfaren »

From having 0 to 3 skill points in armor I notice almost no difference. I hope in the fourth level when I can were heavy armor and I don't get any evation penalties that it is actually helping.
steelsoldier
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Joined: Mon Apr 16, 2012 4:57 pm

4 Wizards needs help with skill points

Post by steelsoldier »

The main issue is, having more points in armor wont prevent your characters from not being able to carry heavy armor without suffering from carrying too much weight.
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Saice
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Joined: Mon Apr 16, 2012 11:17 pm
Location: Level 14 Mount Grimrock

Re: 4 Wizards needs help with skill points

Post by Saice »

nattsurfaren wrote:From having 0 to 3 skill points in armor I notice almost no difference. I hope in the fourth level when I can were heavy armor and I don't get any evation penalties that it is actually helping.
And you are not going to see much for awhile at 5% a level your only getting 15% which is a mere 1.5 per full 10 points of protection you have. the Armor skill really only shines at high armor levels. So buy just as much as you need to ware what you want.
steelsoldier wrote:The main issue is, having more points in armor wont prevent your characters from not being able to carry heavy armor without suffering from carrying too much weight.
So much this. Light armor (2 skill points) is not so bad. But heavy armor is well heavy that is why that 50% weight drop is so handy.
It is pitch black. You are likely to be eaten by a grue.
My end game stats LoG 1st play through
nattsurfaren
Posts: 12
Joined: Sun Oct 19, 2014 7:03 pm

Re: 4 Wizards needs help with skill points

Post by nattsurfaren »

Thanks :)
About the weight I don't worry to much because I can throw so much junk away. I'm thinking I really don't need all bombs, arrows, knives etc. I only use spells anyway. Better to save the carrying capacity for food I think.
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